Template:PreservedEnt/switch: Difference between revisions

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(added entity names without underscores)
(capitalization)
Line 1: Line 1:
{{#switch: {{{1}}}
{{#switch: {{{1}}}
| ai_network | ai network    = {{css}}
| ai_network | Ai network    = {{css}}
| ai_hint | ai hint    = {{css}}
| ai_hint | Ai hint    = {{css}}
| cs_gamerules | cs gamerules = {{css}}
| cs_gamerules | Cs gamerules = {{css}}
| cs_team_manager | cs team manager = {{css}}
| cs_team_manager | Cs team manager = {{css}}
| cs_player_manager | cs player manager = {{css}}
| cs_player_manager | Cs player manager = {{css}}
| env_soundscape | env soundscape  = {{css}}
| env_soundscape | Env soundscape  = {{css}}
| env_soundscape_proxy | env soundscape proxy = {{css}}
| env_soundscape_proxy | Env soundscape proxy = {{css}}
| env_soundscape_triggerable | env soundscape triggerable = {{css}}
| env_soundscape_triggerable | Env soundscape triggerable = {{css}}
| env_sun | env sun  = {{css}}
| env_sun | Env sun  = {{css}}
| env_wind | env wind  = {{css}}
| env_wind | Env wind  = {{css}}
| env_fog_controller | env fog controller = {{css}}
| env_fog_controller | Env fog controller = {{css}}
| func_brush | func brush  = {{css}}
| func_brush | Func brush  = {{css}}
| func_wall | func wall  = {{css}}
| func_wall | Func wall  = {{css}}
| func_buyzone | func buyzone  = {{css}}
| func_buyzone | Func buyzone  = {{css}}
| func_illusionary | func illusionary  = {{css}}
| func_illusionary | Func illusionary  = {{css}}
| func_hostage_rescue | func hostage rescue = {{css}}
| func_hostage_rescue | Func hostage rescue = {{css}}
| func_bomb_target | func bomb target = {{css}}
| func_bomb_target | Func bomb target = {{css}}
| infodecal | infodecal   = {{css}}
| infodecal | Infodecal   = {{css}}
| info_projecteddecal | info projecteddecal  = {{css}}
| info_projecteddecal | Info projecteddecal  = {{css}}
| info_node | info node  = {{css}}
| info_node | Info node  = {{css}}
| info_target | info target  = {{css}}
| info_target | Info target  = {{css}}
| info_node_hint | info node hint = {{css}}
| info_node_hint | Info node hint = {{css}}
| info_player_counterterrorist | info player counterterrorist = {{css}}
| info_player_counterterrorist | Info player counterterrorist = {{css}}
| info_player_terrorist | info player terrorist = {{css}}
| info_player_terrorist | Info player terrorist = {{css}}
| info_map_parameters | info map parameters = {{css}}
| info_map_parameters | Info map parameters = {{css}}
| keyframe_rope | keyframe rope  = {{css}}
| keyframe_rope | Keyframe rope  = {{css}}
| move_rope | move rope  = {{css}}
| move_rope | Move rope  = {{css}}
| info_ladder | info ladder  = {{css}}
| info_ladder | Info ladder  = {{css}}
| player | player   = {{css}}
| player | Player   = {{css}}
| point_viewcontrol | point viewcontrol  = {{css}}
| point_viewcontrol | Point viewcontrol  = {{css}}
| scene_manager | scene manager  = {{css}}
| scene_manager | Scene manager  = {{css}}
| shadow_control | shadow control  = {{css}}
| shadow_control | Shadow control  = {{css}}
| sky_camera | sky camera  = {{css}}
| sky_camera | Sky camera  = {{css}}
| soundent | soundent   = {{css}}
| soundent | Soundent   = {{css}}
| trigger_soundscape | trigger soundscape  = {{css}}
| trigger_soundscape | Trigger soundscape  = {{css}}
| viewmodel | viewmodel   = {{css}}
| viewmodel | Viewmodel   = {{css}}
| predicted_viewmodel | predicted viewmodel  = {{css}}
| predicted_viewmodel | Predicted viewmodel  = {{css}}
| worldspawn | worldspawn   = {{css}}
| worldspawn | Worldspawn   = {{css}}
| point_devshot_camera | point devshot camera = {{css}}
| point_devshot_camera | Point devshot camera = {{css}}
| #default =   
| #default =   
}}<!-- half life source todo
}}<!-- half life source todo
Line 45: Line 45:
}}--><!--
}}--><!--
-->{{#switch: {{{1}}}
-->{{#switch: {{{1}}}
| ai_network | ai network  = {{hl2dm}}
| ai_network | Ai network  = {{hl2dm}}
| ai_hint | ai hint  = {{hl2dm}}
| ai_hint | Ai hint  = {{hl2dm}}
| hl2mp_gamerules | hl2mp gamerules  = {{hl2dm}}
| hl2mp_gamerules | Hl2mp gamerules  = {{hl2dm}}
| team_manager | team manager  = {{hl2dm}}
| team_manager | Team manager  = {{hl2dm}}
| player_manager | player manager  = {{hl2dm}}
| player_manager | Player manager  = {{hl2dm}}
| env_soundscape | env soundscape  = {{hl2dm}}
| env_soundscape | Env soundscape  = {{hl2dm}}
| env_soundscape_proxy | env soundscape proxy = {{hl2dm}}
| env_soundscape_proxy | Env soundscape proxy = {{hl2dm}}
| env_soundscape_triggerable | env soundscape triggerable = {{hl2dm}}
| env_soundscape_triggerable | Env soundscape triggerable = {{hl2dm}}
| env_sun | env sun  = {{hl2dm}}
| env_sun | Env sun  = {{hl2dm}}
| env_wind | env wind  = {{hl2dm}}
| env_wind | Env wind  = {{hl2dm}}
| env_fog_controller | env fog controller = {{hl2dm}}
| env_fog_controller | Env fog controller = {{hl2dm}}
| func_brush | func brush  = {{hl2dm}}
| func_brush | Func brush  = {{hl2dm}}
| func_wall | func wall  = {{hl2dm}}
| func_wall | Func wall  = {{hl2dm}}
| func_buyzone | func buyzone  = {{hl2dm}}
| func_buyzone | Func buyzone  = {{hl2dm}}
| func_illusionary | func illusionary  = {{hl2dm}}
| func_illusionary | Func illusionary  = {{hl2dm}}
| infodecal | infodecal   = {{hl2dm}}
| infodecal | Infodecal   = {{hl2dm}}
| info_projecteddecal | info projecteddecal  = {{hl2dm}}
| info_projecteddecal | Info projecteddecal  = {{hl2dm}}
| info_node | info node  = {{hl2dm}}
| info_node | Info node  = {{hl2dm}}
| info_target | info target  = {{hl2dm}}
| info_target | Info target  = {{hl2dm}}
| info_node_hint | info node hint = {{hl2dm}}
| info_node_hint | Info node hint = {{hl2dm}}
| info_player_deathmatch | info player deathmatch = {{hl2dm}}
| info_player_deathmatch | Info player deathmatch = {{hl2dm}}
| info_player_combine | info player combine = {{hl2dm}}
| info_player_combine | Info player combine = {{hl2dm}}
| info_player_rebel | info player rebel = {{hl2dm}}
| info_player_rebel | Info player rebel = {{hl2dm}}
| keyframe_rope | keyframe rope  = {{hl2dm}}
| keyframe_rope | Keyframe rope  = {{hl2dm}}
| move_rope | move rope  = {{hl2dm}}
| move_rope | Move rope  = {{hl2dm}}
| info_ladder | info ladder  = {{hl2dm}}
| info_ladder | Info ladder  = {{hl2dm}}
| player | player   = {{hl2dm}}
| player | Player   = {{hl2dm}}
| point_viewcontrol | point viewcontrol  = {{hl2dm}}
| point_viewcontrol | Point viewcontrol  = {{hl2dm}}
| scene_manager | scene manager  = {{hl2dm}}
| scene_manager | Scene manager  = {{hl2dm}}
| shadow_control | shadow control  = {{hl2dm}}
| shadow_control | Shadow control  = {{hl2dm}}
| sky_camera | sky camera  = {{hl2dm}}
| sky_camera | Sky camera  = {{hl2dm}}
| soundent | soundent   = {{hl2dm}}
| soundent | Soundent   = {{hl2dm}}
| trigger_soundscape | trigger soundscape  = {{hl2dm}}
| trigger_soundscape | Trigger soundscape  = {{hl2dm}}
| viewmodel | viewmodel   = {{hl2dm}}
| viewmodel | Viewmodel   = {{hl2dm}}
| predicted_viewmodel | predicted viewmodel  = {{hl2dm}}
| predicted_viewmodel | Predicted viewmodel  = {{hl2dm}}
| worldspawn | worldspawn   = {{hl2dm}}
| worldspawn | Worldspawn   = {{hl2dm}}
| point_devshot_camera | point devshot camera = {{hl2dm}}
| point_devshot_camera | Point devshot camera = {{hl2dm}}
| #default =   
| #default =   
}}<!--
}}<!--
-->{{#switch: {{{1}}}
-->{{#switch: {{{1}}}
| player | player   = {{DODS}}
| player | Player   = {{DODS}}
| viewmodel | viewmodel   = {{DODS}}
| viewmodel | Viewmodel   = {{DODS}}
| worldspawn | worldspawn   = {{DODS}}
| worldspawn | Worldspawn   = {{DODS}}
| soundent | soundent   = {{DODS}}
| soundent | Soundent   = {{DODS}}
| ai_network | ai network  = {{DODS}}
| ai_network | Ai network  = {{DODS}}
| ai_hint | ai hint  = {{DODS}}
| ai_hint | Ai hint  = {{DODS}}
| dod_gamerules | dod gamerules  = {{DODS}}
| dod_gamerules | Dod gamerules  = {{DODS}}
| dod_team_manager | dod team manager = {{DODS}}
| dod_team_manager | Dod team manager = {{DODS}}
| dod_player_manager | dod player manager = {{DODS}}
| dod_player_manager | Dod player manager = {{DODS}}
| dod_objective_resource | dod objective resource = {{DODS}}
| dod_objective_resource | Dod objective resource = {{DODS}}
| env_soundscape | env soundscape  = {{DODS}}
| env_soundscape | Env soundscape  = {{DODS}}
| env_soundscape_proxy | env soundscape proxy = {{DODS}}
| env_soundscape_proxy | Env soundscape proxy = {{DODS}}
| env_soundscape_triggerable | env soundscape triggerable = {{DODS}}
| env_soundscape_triggerable | Env soundscape triggerable = {{DODS}}
| env_sprite | env sprite  = {{DODS}}
| env_sprite | Env sprite  = {{DODS}}
| env_sun | env sun  = {{DODS}}
| env_sun | Env sun  = {{DODS}}
| env_wind | env wind  = {{DODS}}
| env_wind | Env wind  = {{DODS}}
| env_fog_controller | env fog controller = {{DODS}}
| env_fog_controller | Env fog controller = {{DODS}}
| func_brush | func brush  = {{DODS}}
| func_brush | Func brush  = {{DODS}}
| func_wall | func wall  = {{DODS}}
| func_wall | Func wall  = {{DODS}}
| func_illusionary | func illusionary  = {{DODS}}
| func_illusionary | Func illusionary  = {{DODS}}
| info_node | info node  = {{DODS}}
| info_node | Info node  = {{DODS}}
| info_target | info target  = {{DODS}}
| info_target | Info target  = {{DODS}}
| info_node_hint | info node hint = {{DODS}}
| info_node_hint | Info node hint = {{DODS}}
| info_player_allies | info player allies = {{DODS}}
| info_player_allies | Info player allies = {{DODS}}
| info_player_axis | info player axis = {{DODS}}
| info_player_axis | Info player axis = {{DODS}}
| point_viewcontrol | point viewcontrol  = {{DODS}}
| point_viewcontrol | Point viewcontrol  = {{DODS}}
| shadow_control | shadow control  = {{DODS}}
| shadow_control | Shadow control  = {{DODS}}
| sky_camera | sky camera  = {{DODS}}
| sky_camera | Sky camera  = {{DODS}}
| scene_manager | scene manager  = {{DODS}}
| scene_manager | Scene manager  = {{DODS}}
| trigger_soundscape | trigger soundscape  = {{DODS}}
| trigger_soundscape | Trigger soundscape  = {{DODS}}
| info_dod_detect | info dod detect = {{DODS}}
| info_dod_detect | Info dod detect = {{DODS}}
| dod_team_allies | dod team allies = {{DODS}}
| dod_team_allies | Dod team allies = {{DODS}}
| dod_team_axis | dod team axis = {{DODS}}
| dod_team_axis | Dod team axis = {{DODS}}
| point_commentary_node | point commentary node = {{DODS}}
| point_commentary_node | Point commentary node = {{DODS}}
| dod_round_timer | dod round timer = {{DODS}}
| dod_round_timer | Dod round timer = {{DODS}}
| func_precipitation | func precipitation  = {{DODS}}
| func_precipitation | Func precipitation  = {{DODS}}
| func_team_wall | func team wall = {{DODS}}
| func_team_wall | Func team wall = {{DODS}}
| #default =   
| #default =   
}}<!--
}}<!--
Line 129: Line 129:
}}--><!--
}}--><!--
-->{{#switch: {{{1}}}
-->{{#switch: {{{1}}}
| ai_network | ai network  = {{Portal}}
| ai_network | Ai network  = {{Portal}}
| ai_hint | ai hint  = {{Portal}}
| ai_hint | Ai hint  = {{Portal}}
| hl2mp_gamerules | hl2mp gamerules  = {{Portal}}
| hl2mp_gamerules | Hl2mp gamerules  = {{Portal}}
| team_manager | team manager  = {{Portal}}
| team_manager | Team manager  = {{Portal}}
| player_manager | player manager  = {{Portal}}
| player_manager | Player manager  = {{Portal}}
| env_soundscape | env soundscape  = {{Portal}}
| env_soundscape | Env soundscape  = {{Portal}}
| env_soundscape_proxy | env soundscape proxy = {{Portal}}
| env_soundscape_proxy | Env soundscape proxy = {{Portal}}
| env_soundscape_triggerable | env soundscape triggerable = {{Portal}}
| env_soundscape_triggerable | Env soundscape triggerable = {{Portal}}
| env_sun | env sun  = {{Portal}}
| env_sun | Env sun  = {{Portal}}
| env_wind | env wind  = {{Portal}}
| env_wind | Env wind  = {{Portal}}
| env_fog_controller | env fog controller = {{Portal}}
| env_fog_controller | Env fog controller = {{Portal}}
| func_brush | func brush  = {{Portal}}
| func_brush | Func brush  = {{Portal}}
| func_wall | func wall  = {{Portal}}
| func_wall | Func wall  = {{Portal}}
| func_buyzone | func buyzone  = {{Portal}}
| func_buyzone | Func buyzone  = {{Portal}}
| func_illusionary | func illusionary  = {{Portal}}
| func_illusionary | Func illusionary  = {{Portal}}
| infodecal | infodecal   = {{Portal}}
| infodecal | Infodecal   = {{Portal}}
| info_projecteddecal | info projecteddecal  = {{Portal}}
| info_projecteddecal | Info projecteddecal  = {{Portal}}
| info_node | info node  = {{Portal}}
| info_node | Info node  = {{Portal}}
| info_target | info target  = {{Portal}}
| info_target | Info target  = {{Portal}}
| info_node_hint | info node hint = {{Portal}}
| info_node_hint | Info node hint = {{Portal}}
| info_player_deathmatch | info player deathmatch = {{Portal}}
| info_player_deathmatch | Info player deathmatch = {{Portal}}
| info_player_combine | info player combine = {{Portal}}
| info_player_combine | Info player combine = {{Portal}}
| info_player_rebel | info player rebel = {{Portal}}
| info_player_rebel | Info player rebel = {{Portal}}
| keyframe_rope | keyframe rope  = {{Portal}}
| keyframe_rope | Keyframe rope  = {{Portal}}
| move_rope | move rope  = {{Portal}}
| move_rope | Move rope  = {{Portal}}
| info_ladder | info ladder  = {{Portal}}
| info_ladder | Info ladder  = {{Portal}}
| player | player   = {{Portal}}
| player | Player   = {{Portal}}
| point_viewcontrol | point viewcontrol  = {{Portal}}
| point_viewcontrol | Point viewcontrol  = {{Portal}}
| scene_manager | scene manager  = {{Portal}}
| scene_manager | Scene manager  = {{Portal}}
| shadow_control | shadow control  = {{Portal}}
| shadow_control | Shadow control  = {{Portal}}
| sky_camera | sky camera  = {{Portal}}
| sky_camera | Sky camera  = {{Portal}}
| soundent | soundent   = {{Portal}}
| soundent | Soundent   = {{Portal}}
| trigger_soundscape | trigger soundscape  = {{Portal}}
| trigger_soundscape | Trigger soundscape  = {{Portal}}
| viewmodel | viewmodel   = {{Portal}}
| viewmodel | Viewmodel   = {{Portal}}
| predicted_viewmodel | predicted viewmodel  = {{Portal}}
| predicted_viewmodel | Predicted viewmodel  = {{Portal}}
| worldspawn | worldspawn   = {{Portal}}
| worldspawn | Worldspawn   = {{Portal}}
| point_devshot_camera | point devshot camera = {{Portal}}
| point_devshot_camera | Point devshot camera = {{Portal}}
| #default =   
| #default =   
}}<!--
}}<!--
-->{{#switch: {{{1}}}
-->{{#switch: {{{1}}}
| player | player   = {{Tf2}}
| player | Player   = {{Tf2}}
| viewmodel | viewmodel   = {{Tf2}}
| viewmodel | Viewmodel   = {{Tf2}}
| worldspawn | worldspawn   = {{Tf2}}
| worldspawn | Worldspawn   = {{Tf2}}
| soundent | soundent   = {{Tf2}}
| soundent | Soundent   = {{Tf2}}
| ai_network | ai network  = {{Tf2}}
| ai_network | Ai network  = {{Tf2}}
| ai_hint | ai hint  = {{Tf2}}
| ai_hint | Ai hint  = {{Tf2}}
| env_soundscape | env soundscape  = {{Tf2}}
| env_soundscape | Env soundscape  = {{Tf2}}
| env_soundscape_proxy | env soundscape proxy = {{Tf2}}
| env_soundscape_proxy | Env soundscape proxy = {{Tf2}}
| env_soundscape_triggerable | env soundscape triggerable = {{Tf2}}
| env_soundscape_triggerable | Env soundscape triggerable = {{Tf2}}
| env_sprite | env sprite  = {{Tf2}}
| env_sprite | Env sprite  = {{Tf2}}
| env_sun | env sun  = {{Tf2}}
| env_sun | Env sun  = {{Tf2}}
| env_wind | env wind  = {{Tf2}}
| env_wind | Env wind  = {{Tf2}}
| env_fog_controller | env fog controller = {{Tf2}}
| env_fog_controller | Env fog controller = {{Tf2}}
| func_wall | func wall  = {{Tf2}}
| func_wall | Func wall  = {{Tf2}}
| func_illusionary | func illusionary  = {{Tf2}}
| func_illusionary | Func illusionary  = {{Tf2}}
| info_node | info node  = {{Tf2}}
| info_node | Info node  = {{Tf2}}
| info_target | info target  = {{Tf2}}
| info_target | Info target  = {{Tf2}}
| info_node_hint | info node hint = {{Tf2}}
| info_node_hint | Info node hint = {{Tf2}}
| point_commentary_node | point commentary node = {{Tf2}}
| point_commentary_node | Point commentary node = {{Tf2}}
| point_viewcontrol | point viewcontrol  = {{Tf2}}
| point_viewcontrol | Point viewcontrol  = {{Tf2}}
| func_precipitation | func precipitation  = {{Tf2}}
| func_precipitation | Func precipitation  = {{Tf2}}
| func_team_wall | func team wall = {{Tf2}}
| func_team_wall | Func team wall = {{Tf2}}
| shadow_control | shadow control  = {{Tf2}}
| shadow_control | Shadow control  = {{Tf2}}
| sky_camera | sky camera  = {{Tf2}}
| sky_camera | Sky camera  = {{Tf2}}
| scene_manager | scene manager  = {{Tf2}}
| scene_manager | Scene manager  = {{Tf2}}
| trigger_soundscape | trigger soundscape  = {{Tf2}}
| trigger_soundscape | Trigger soundscape  = {{Tf2}}
| commentary_auto | commentary auto  = {{Tf2}}
| commentary_auto | Commentary auto  = {{Tf2}}
| point_commentary_node | point commentary node = {{Tf2}}
| point_commentary_node | Point commentary node = {{Tf2}}
| point_commentary_viewpoint | point commentary viewpoint = {{Tf2}}
| point_commentary_viewpoint | Point commentary viewpoint = {{Tf2}}
| bot_roster | bot roster  = {{Tf2}}
| bot_roster | Bot roster  = {{Tf2}}
| info_populator | info populator  = {{Tf2}}
| info_populator | Info populator  = {{Tf2}}
| tf_gamerules | tf gamerules  = {{Tf2}}
| tf_gamerules | Tf gamerules  = {{Tf2}}
| tf_team_manager | tf team manager = {{Tf2}}
| tf_team_manager | Tf team manager = {{Tf2}}
| tf_player_manager | tf player manager = {{Tf2}}
| tf_player_manager | Tf player manager = {{Tf2}}
| tf_team | tf team  = {{Tf2}}
| tf_team | Tf team  = {{Tf2}}
| tf_objective_resource | tf objective resource = {{Tf2}}
| tf_objective_resource | Tf objective resource = {{Tf2}}
| keyframe_rope | keyframe rope  = {{Tf2}}
| keyframe_rope | Keyframe rope  = {{Tf2}}
| move_rope | move rope  = {{Tf2}}
| move_rope | Move rope  = {{Tf2}}
| tf_viewmodel | tf viewmodel  = {{Tf2}}
| tf_viewmodel | Tf viewmodel  = {{Tf2}}
| tf_logic_training | tf logic training = {{Tf2}}
| tf_logic_training | Tf logic training = {{Tf2}}
| tf_logic_training_mode | tf logic training = {{Tf2}}
| tf_logic_training_mode | Tf logic training = {{Tf2}}
| tf_powerup_bottle | tf powerup bottle = {{Tf2}}
| tf_powerup_bottle | Tf powerup bottle = {{Tf2}}
| tf_mann_vs_machine_stats | tf mann vs machine stats = {{Tf2}}
| tf_mann_vs_machine_stats | Tf mann vs machine stats = {{Tf2}}
| tf_wearable | tf wearable    = {{Tf2}}
| tf_wearable | Tf wearable    = {{Tf2}}
| tf_wearable_demoshield | tf wearable demoshield  = {{Tf2}}
| tf_wearable_demoshield | Tf wearable demoshield  = {{Tf2}}
| tf_wearable_robot_arm | tf wearable robot arm  = {{Tf2}}
| tf_wearable_robot_arm | Tf wearable robot arm  = {{Tf2}}
| tf_wearable_vm | tf wearable vm  = {{Tf2}}
| tf_wearable_vm | Tf wearable vm  = {{Tf2}}
| tf_logic_bonusround | tf logic bonusround  = {{Tf2}}
| tf_logic_bonusround | Tf logic bonusround  = {{Tf2}}
| vote_controller | vote controller    = {{Tf2}}
| vote_controller | Vote controller    = {{Tf2}}
| monster_resource | monster resource    = {{Tf2}}
| monster_resource | Monster resource    = {{Tf2}}
| tf_logic_medieval | tf logic medieval  = {{Tf2}}
| tf_logic_medieval | Tf logic medieval  = {{Tf2}}
| tf_logic_cp_timer | tf logic cp timer  = {{Tf2}}
| tf_logic_cp_timer | Tf logic cp timer  = {{Tf2}}
| tf_logic_tower_defense | tf logic tower defense  = {{Tf2}}
| tf_logic_tower_defense | Tf logic tower defense  = {{Tf2}}
| tf_logic_mann_vs_machine | tf logic mann vs machine = {{Tf2}}
| tf_logic_mann_vs_machine | Tf logic mann vs machine = {{Tf2}}
| func_upgradestation | func upgradestation    = {{Tf2}}
| func_upgradestation | Func upgradestation    = {{Tf2}}
| entity_rocket | entity rocket    = {{Tf2}}
| entity_rocket | Entity rocket    = {{Tf2}}
| entity_carrier | entity carrier    = {{Tf2}}
| entity_carrier | Entity carrier    = {{Tf2}}
| entity_sign | entity sign    = {{Tf2}}
| entity_sign | Entity sign    = {{Tf2}}
| entity_saucer | entity saucer    = {{Tf2}}
| entity_saucer | Entity saucer    = {{Tf2}}
| tf_halloween_gift_pickup | tf halloween gift pickup  = {{Tf2}}
| tf_halloween_gift_pickup | Tf halloween gift pickup  = {{Tf2}}
| tf_logic_competitive | tf logic competitive  = {{Tf2}}
| tf_logic_competitive | Tf logic competitive  = {{Tf2}}
| tf_wearable_razorback | tf wearable razorback  = {{Tf2}}
| tf_wearable_razorback | Tf wearable razorback  = {{Tf2}}
| entity_soldier_statue | entity soldier statue  = {{Tf2}}
| entity_soldier_statue | Entity soldier statue  = {{Tf2}}
| #default =   
| #default =   
}}<!--
}}<!--
-->{{#switch: {{{1}}}
-->{{#switch: {{{1}}}
| cs_team_manager | cs team manager  = {{l4d}}
| cs_team_manager | Cs team manager  = {{l4d}}
| terror_gamerules | terror gamerules    = {{l4d}}
| terror_gamerules | Terror gamerules    = {{l4d}}
| terror_player_manager | terror player manager  = {{l4d}}
| terror_player_manager | Terror player manager  = {{l4d}}
| survivor_bot | survivor bot    = {{l4d}}
| survivor_bot | Survivor bot    = {{l4d}}
| env_tonemap_controller | env tonemap controller  = {{l4d}}
| env_tonemap_controller | Env tonemap controller  = {{l4d}}
| env_tonemap_controller_infected | env tonemap controller infected  = {{l4d}}
| env_tonemap_controller_infected | Env tonemap controller infected  = {{l4d}}
| env_tonemap_controller_ghost | env tonemap controller ghost  = {{l4d}}
| env_tonemap_controller_ghost | Env tonemap controller ghost  = {{l4d}}
| vote_controller | vote controller    = {{l4d}}
| vote_controller | Vote controller    = {{l4d}}
| env_soundscape | env soundscape    = {{l4d}}
| env_soundscape | Env soundscape    = {{l4d}}
| env_soundscape_proxy | env soundscape proxy  = {{l4d}}
| env_soundscape_proxy | Env soundscape proxy  = {{l4d}}
| env_soundscape_triggerable | env soundscape triggerable  = {{l4d}}
| env_soundscape_triggerable | Env soundscape triggerable  = {{l4d}}
| env_sun | env sun    = {{l4d}}
| env_sun | Env sun    = {{l4d}}
| env_wind | env wind    = {{l4d}}
| env_wind | Env wind    = {{l4d}}
| env_fog_controller | env fog controller  = {{l4d}}
| env_fog_controller | Env fog controller  = {{l4d}}
| func_wall | func wall    = {{l4d}}
| func_wall | Func wall    = {{l4d}}
| func_buyzone | func buyzone    = {{l4d}}
| func_buyzone | Func buyzone    = {{l4d}}
| func_illusionary | func illusionary    = {{l4d}}
| func_illusionary | Func illusionary    = {{l4d}}
| func_hostage_rescue | func hostage rescue  = {{l4d}}
| func_hostage_rescue | Func hostage rescue  = {{l4d}}
| func_bomb_target | func bomb target  = {{l4d}}
| func_bomb_target | Func bomb target  = {{l4d}}
| infodecal | infodecal     = {{l4d}}
| infodecal | Infodecal     = {{l4d}}
| info_projecteddecal | info projecteddecal    = {{l4d}}
| info_projecteddecal | Info projecteddecal    = {{l4d}}
| info_target | info target    = {{l4d}}
| info_target | Info target    = {{l4d}}
| info_player_counterterrorist | info player counterterrorist  = {{l4d}}
| info_player_counterterrorist | Info player counterterrorist  = {{l4d}}
| info_player_terrorist | info player terrorist  = {{l4d}}
| info_player_terrorist | Info player terrorist  = {{l4d}}
| info_map_parameters | info map parameters  = {{l4d}}
| info_map_parameters | Info map parameters  = {{l4d}}
| info_map_parameters_versus | info map parameters versus  = {{l4d}}
| info_map_parameters_versus | Info map parameters versus  = {{l4d}}
| info_ladder | info ladder    = {{l4d}}
| info_ladder | Info ladder    = {{l4d}}
| func_simpleladder | func simpleladder    = {{l4d}}
| func_simpleladder | Func simpleladder    = {{l4d}}
| player | player     = {{l4d}}
| player | Player     = {{l4d}}
| point_viewcontrol | point viewcontrol    = {{l4d}}
| point_viewcontrol | Point viewcontrol    = {{l4d}}
| scene_manager | scene manager    = {{l4d}}
| scene_manager | Scene manager    = {{l4d}}
| shadow_control | shadow control    = {{l4d}}
| shadow_control | Shadow control    = {{l4d}}
| sky_camera | sky camera    = {{l4d}}
| sky_camera | Sky camera    = {{l4d}}
| soundent | soundent     = {{l4d}}
| soundent | Soundent     = {{l4d}}
| trigger_soundscape | trigger soundscape    = {{l4d}}
| trigger_soundscape | Trigger soundscape    = {{l4d}}
| viewmodel | viewmodel     = {{l4d}}
| viewmodel | Viewmodel     = {{l4d}}
| predicted_viewmodel | predicted viewmodel    = {{l4d}}
| predicted_viewmodel | Predicted viewmodel    = {{l4d}}
| worldspawn | worldspawn     = {{l4d}}
| worldspawn | Worldspawn     = {{l4d}}
| point_devshot_camera | point devshot camera  = {{l4d}}
| point_devshot_camera | Point devshot camera  = {{l4d}}
| info_survivor_position | info survivor position  = {{l4d}}
| info_survivor_position | Info survivor position  = {{l4d}}
| logic_versus_random | logic versus random  = {{l4d}}
| logic_versus_random | Logic versus random  = {{l4d}}
| #default =   
| #default =   
}}<!--
}}<!--
-->{{#switch: {{{1}}}
-->{{#switch: {{{1}}}
| cs_team_manager | cs team manager  = {{l4d2}}
| cs_team_manager | Cs team manager  = {{l4d2}}
| terror_gamerules | terror gamerules    = {{l4d2}}
| terror_gamerules | Terror gamerules    = {{l4d2}}
| terror_player_manager | terror player manager  = {{l4d2}}
| terror_player_manager | Terror player manager  = {{l4d2}}
| survivor_bot | survivor bot    = {{l4d2}}
| survivor_bot | Survivor bot    = {{l4d2}}
| env_tonemap_controller | env tonemap controller  = {{l4d2}}
| env_tonemap_controller | Env tonemap controller  = {{l4d2}}
| env_tonemap_controller_infected | env tonemap controller infected  = {{l4d2}}
| env_tonemap_controller_infected | Env tonemap controller infected  = {{l4d2}}
| env_tonemap_controller_ghost | env tonemap controller ghost  = {{l4d2}}
| env_tonemap_controller_ghost | Env tonemap controller ghost  = {{l4d2}}
| vote_controller | vote controller    = {{l4d2}}
| vote_controller | Vote controller    = {{l4d2}}
| env_soundscape | env soundscape    = {{l4d2}}
| env_soundscape | Env soundscape    = {{l4d2}}
| env_soundscape_proxy | env soundscape proxy  = {{l4d2}}
| env_soundscape_proxy | Env soundscape proxy  = {{l4d2}}
| env_soundscape_triggerable | env soundscape triggerable  = {{l4d2}}
| env_soundscape_triggerable | Env soundscape triggerable  = {{l4d2}}
| env_sun | env sun    = {{l4d2}}
| env_sun | Env sun    = {{l4d2}}
| env_wind | env wind    = {{l4d2}}
| env_wind | Env wind    = {{l4d2}}
| env_fog_controller | env fog controller  = {{l4d2}}
| env_fog_controller | Env fog controller  = {{l4d2}}
| func_wall | func wall    = {{l4d2}}
| func_wall | Func wall    = {{l4d2}}
| infodecal | infodecal     = {{l4d2}}
| infodecal | Infodecal     = {{l4d2}}
| info_projecteddecal | info projecteddecal    = {{l4d2}}
| info_projecteddecal | Info projecteddecal    = {{l4d2}}
| info_map_parameters | info map parameters  = {{l4d2}}
| info_map_parameters | Info map parameters  = {{l4d2}}
| info_map_parameters_versus | info map parameters versus  = {{l4d2}}
| info_map_parameters_versus | Info map parameters versus  = {{l4d2}}
| info_ladder | info ladder    = {{l4d2}}
| info_ladder | Info ladder    = {{l4d2}}
| func_simpleladder | func simpleladder    = {{l4d2}}
| func_simpleladder | Func simpleladder    = {{l4d2}}
| player | player     = {{l4d2}}
| player | Player     = {{l4d2}}
| point_viewcontrol | point viewcontrol    = {{l4d2}}
| point_viewcontrol | Point viewcontrol    = {{l4d2}}
| scene_manager | scene manager    = {{l4d2}}
| scene_manager | Scene manager    = {{l4d2}}
| shadow_control | shadow control    = {{l4d2}}
| shadow_control | Shadow control    = {{l4d2}}
| sky_camera | sky camera    = {{l4d2}}
| sky_camera | Sky camera    = {{l4d2}}
| soundent | soundent     = {{l4d2}}
| soundent | Soundent     = {{l4d2}}
| trigger_soundscape | trigger soundscape    = {{l4d2}}
| trigger_soundscape | Trigger soundscape    = {{l4d2}}
| viewmodel | viewmodel     = {{l4d2}}
| viewmodel | Viewmodel     = {{l4d2}}
| predicted_viewmodel | predicted viewmodel    = {{l4d2}}
| predicted_viewmodel | Predicted viewmodel    = {{l4d2}}
| worldspawn | worldspawn     = {{l4d2}}
| worldspawn | Worldspawn     = {{l4d2}}
| point_devshot_camera | point devshot camera  = {{l4d2}}
| point_devshot_camera | Point devshot camera  = {{l4d2}}
| weapon_scavenge_item_spawn | weapon scavenge item spawn  = {{l4d2}}
| weapon_scavenge_item_spawn | Weapon scavenge item spawn  = {{l4d2}}
| logic_versus_random | logic versus random  = {{l4d2}}
| logic_versus_random | Logic versus random  = {{l4d2}}
| #default =   
| #default =   
}}<!--
}}<!--
-->{{#switch: {{{1}}}
-->{{#switch: {{{1}}}
| worldspawn | worldspawn     = {{asw}}
| worldspawn | Worldspawn     = {{asw}}
| soundent | soundent     = {{asw}}
| soundent | Soundent     = {{asw}}
| asw_gamerules | asw gamerules    = {{asw}}
| asw_gamerules | Asw gamerules    = {{asw}}
| player | player     = {{asw}}
| player | Player     = {{asw}}
| asw_player | asw player    = {{asw}}
| asw_player | Asw player    = {{asw}}
| player_manager | player manager    = {{asw}}
| player_manager | Player manager    = {{asw}}
| predicted_viewmodel | predicted viewmodel    = {{asw}}
| predicted_viewmodel | Predicted viewmodel    = {{asw}}
| sdk_team_manager | sdk team manager  = {{asw}}
| sdk_team_manager | Sdk team manager  = {{asw}}
| scene_manager | scene manager    = {{asw}}
| scene_manager | Scene manager    = {{asw}}
| event_queue_saveload_proxy | event queue saveload proxy  = {{asw}}
| event_queue_saveload_proxy | Event queue saveload proxy  = {{asw}}
| ai_network | ai network    = {{asw}}
| ai_network | Ai network    = {{asw}}
| #default =   
| #default =   
}}<!--
}}<!--
-->{{#switch: {{{1}}}
-->{{#switch: {{{1}}}
| ai_network | ai network    = {{portal2}}
| ai_network | Ai network    = {{portal2}}
| ai_hint | ai hint    = {{portal2}}
| ai_hint | Ai hint    = {{portal2}}
| hl2mp_gamerules | hl2mp gamerules    = {{portal2}}
| hl2mp_gamerules | Hl2mp gamerules    = {{portal2}}
| team_manager | team manager    = {{portal2}}
| team_manager | Team manager    = {{portal2}}
| player_manager | player manager    = {{portal2}}
| player_manager | Player manager    = {{portal2}}
| env_soundscape | env soundscape    = {{portal2}}
| env_soundscape | Env soundscape    = {{portal2}}
| env_soundscape_proxy | env soundscape proxy  = {{portal2}}
| env_soundscape_proxy | Env soundscape proxy  = {{portal2}}
| env_soundscape_triggerable | env soundscape triggerable  = {{portal2}}
| env_soundscape_triggerable | Env soundscape triggerable  = {{portal2}}
| env_sun | env sun    = {{portal2}}
| env_sun | Env sun    = {{portal2}}
| env_wind | env wind    = {{portal2}}
| env_wind | Env wind    = {{portal2}}
| env_fog_controller | env fog controller  = {{portal2}}
| env_fog_controller | Env fog controller  = {{portal2}}
| func_brush | func brush    = {{portal2}}
| func_brush | Func brush    = {{portal2}}
| func_wall | func wall    = {{portal2}}
| func_wall | Func wall    = {{portal2}}
| func_buyzone | func buyzone    = {{portal2}}
| func_buyzone | Func buyzone    = {{portal2}}
| func_illusionary | func illusionary    = {{portal2}}
| func_illusionary | Func illusionary    = {{portal2}}
| infodecal | infodecal     = {{portal2}}
| infodecal | Infodecal     = {{portal2}}
| info_projecteddecal | info projecteddecal    = {{portal2}}
| info_projecteddecal | Info projecteddecal    = {{portal2}}
| info_node | info node    = {{portal2}}
| info_node | Info node    = {{portal2}}
| info_target | info target    = {{portal2}}
| info_target | Info target    = {{portal2}}
| info_node_hint | info node hint  = {{portal2}}
| info_node_hint | Info node hint  = {{portal2}}
| info_player_deathmatch | info player deathmatch  = {{portal2}}
| info_player_deathmatch | Info player deathmatch  = {{portal2}}
| info_player_combine | info player combine  = {{portal2}}
| info_player_combine | Info player combine  = {{portal2}}
| info_player_rebel | info player rebel  = {{portal2}}
| info_player_rebel | Info player rebel  = {{portal2}}
| keyframe_rope | keyframe rope    = {{portal2}}
| keyframe_rope | Keyframe rope    = {{portal2}}
| move_rope | move rope    = {{portal2}}
| move_rope | Move rope    = {{portal2}}
| info_ladder | info ladder    = {{portal2}}
| info_ladder | Info ladder    = {{portal2}}
| player | player     = {{portal2}}
| player | Player     = {{portal2}}
| point_viewcontrol | point viewcontrol    = {{portal2}}
| point_viewcontrol | Point viewcontrol    = {{portal2}}
| scene_manager | scene manager    = {{portal2}}
| scene_manager | Scene manager    = {{portal2}}
| shadow_control | shadow control    = {{portal2}}
| shadow_control | Shadow control    = {{portal2}}
| sky_camera | sky camera    = {{portal2}}
| sky_camera | Sky camera    = {{portal2}}
| soundent | soundent     = {{portal2}}
| soundent | Soundent     = {{portal2}}
| trigger_soundscape | trigger soundscape    = {{portal2}}
| trigger_soundscape | Trigger soundscape    = {{portal2}}
| viewmodel | viewmodel     = {{portal2}}
| viewmodel | Viewmodel     = {{portal2}}
| predicted_viewmodel | predicted viewmodel    = {{portal2}}
| predicted_viewmodel | Predicted viewmodel    = {{portal2}}
| worldspawn | worldspawn     = {{portal2}}
| worldspawn | Worldspawn     = {{portal2}}
| point_devshot_camera | point devshot camera  = {{portal2}}
| point_devshot_camera | Point devshot camera  = {{portal2}}
| #default =   
| #default =   
}}<!--
}}<!--
-->{{#switch: {{{1}}}
-->{{#switch: {{{1}}}
| ai_network | ai network    = {{csgo}}
| ai_network | Ai network    = {{csgo}}
| ai_hint | ai hint    = {{csgo}}
| ai_hint | Ai hint    = {{csgo}}
| cs_gamerules | cs gamerules    = {{csgo}}
| cs_gamerules | Cs gamerules    = {{csgo}}
| cs_team_manager | cs team manager  = {{csgo}}
| cs_team_manager | Cs team manager  = {{csgo}}
| cs_player_manager | cs player manager  = {{csgo}}
| cs_player_manager | Cs player manager  = {{csgo}}
| env_soundscape | env soundscape    = {{csgo}}
| env_soundscape | Env soundscape    = {{csgo}}
| env_soundscape_proxy | env soundscape proxy  = {{csgo}}
| env_soundscape_proxy | Env soundscape proxy  = {{csgo}}
| env_soundscape_triggerable | env soundscape triggerable  = {{csgo}}
| env_soundscape_triggerable | Env soundscape triggerable  = {{csgo}}
| env_sun | env sun    = {{csgo}}
| env_sun | Env sun    = {{csgo}}
| env_wind | env wind    = {{csgo}}
| env_wind | Env wind    = {{csgo}}
| env_fog_controller | env fog controller  = {{csgo}}
| env_fog_controller | Env fog controller  = {{csgo}}
| env_tonemap_controller | env tonemap controller  = {{csgo}}
| env_tonemap_controller | Env tonemap controller  = {{csgo}}
| env_cascade_light | env cascade light  = {{csgo}}
| env_cascade_light | Env cascade light  = {{csgo}}
| func_brush | func brush    = {{csgo}}
| func_brush | Func brush    = {{csgo}}
| func_wall | func wall    = {{csgo}}
| func_wall | Func wall    = {{csgo}}
| func_buyzone | func buyzone    = {{csgo}}
| func_buyzone | Func buyzone    = {{csgo}}
| func_illusionary | func illusionary    = {{csgo}}
| func_illusionary | Func illusionary    = {{csgo}}
| func_hostage_rescue | func hostage rescue  = {{csgo}}
| func_hostage_rescue | Func hostage rescue  = {{csgo}}
| func_bomb_target | func bomb target  = {{csgo}}
| func_bomb_target | Func bomb target  = {{csgo}}
| infodecal | infodecal     = {{csgo}}
| infodecal | Infodecal     = {{csgo}}
| info_projecteddecal | info projecteddecal    = {{csgo}}
| info_projecteddecal | Info projecteddecal    = {{csgo}}
| info_node | info node    = {{csgo}}
| info_node | Info node    = {{csgo}}
| info_target | info target    = {{csgo}}
| info_target | Info target    = {{csgo}}
| info_node_hint | info node hint  = {{csgo}}
| info_node_hint | Info node hint  = {{csgo}}
| info_player_counterterrorist | info player counterterrorist  = {{csgo}}
| info_player_counterterrorist | Info player counterterrorist  = {{csgo}}
| info_player_terrorist | info player terrorist  = {{csgo}}
| info_player_terrorist | Info player terrorist  = {{csgo}}
| info_enemy_terrorist_spawn | info enemy terrorist spawn  = {{csgo}}
| info_enemy_terrorist_spawn | Info enemy terrorist spawn  = {{csgo}}
| info_deathmatch_spawn | info deathmatch spawn  = {{csgo}}
| info_deathmatch_spawn | Info deathmatch spawn  = {{csgo}}
| info_armsrace_counterterrorist | info armsrace counterterrorist  = {{csgo}}
| info_armsrace_counterterrorist | Info armsrace counterterrorist  = {{csgo}}
| info_armsrace_terrorist | info armsrace terrorist  = {{csgo}}
| info_armsrace_terrorist | Info armsrace terrorist  = {{csgo}}
| info_map_parameters | info map parameters  = {{csgo}}
| info_map_parameters | Info map parameters  = {{csgo}}
| keyframe_rope | keyframe rope    = {{csgo}}
| keyframe_rope | Keyframe rope    = {{csgo}}
| move_rope | move rope    = {{csgo}}
| move_rope | Move rope    = {{csgo}}
| info_ladder | info ladder    = {{csgo}}
| info_ladder | Info ladder    = {{csgo}}
| player | player     = {{csgo}}
| player | Player     = {{csgo}}
| point_viewcontrol | point viewcontrol    = {{csgo}}
| point_viewcontrol | Point viewcontrol    = {{csgo}}
| point_viewcontrol_multiplayer | point viewcontrol multiplayer  = {{csgo}}
| point_viewcontrol_multiplayer | Point viewcontrol multiplayer  = {{csgo}}
| scene_manager | scene manager    = {{csgo}}
| scene_manager | Scene manager    = {{csgo}}
| shadow_control | shadow control    = {{csgo}}
| shadow_control | Shadow control    = {{csgo}}
| sky_camera | sky camera    = {{csgo}}
| sky_camera | Sky camera    = {{csgo}}
| soundent | soundent     = {{csgo}}
| soundent | Soundent     = {{csgo}}
| trigger_soundscape | trigger soundscape    = {{csgo}}
| trigger_soundscape | Trigger soundscape    = {{csgo}}
| viewmodel | viewmodel     = {{csgo}}
| viewmodel | Viewmodel     = {{csgo}}
| predicted_viewmodel | predicted viewmodel    = {{csgo}}
| predicted_viewmodel | Predicted viewmodel    = {{csgo}}
| worldspawn | worldspawn     = {{csgo}}
| worldspawn | Worldspawn     = {{csgo}}
| point_devshot_camera | point devshot camera  = {{csgo}}
| point_devshot_camera | Point devshot camera  = {{csgo}}
| logic_choreographed_scene | logic choreographed scene  = {{csgo}}
| logic_choreographed_scene | Logic choreographed scene  = {{csgo}}
| cfe_player_decal | cfe player decal  = {{csgo}}
| cfe_player_decal | Cfe player decal  = {{csgo}}
| info_bomb_target_hint_A | info bomb target hint A = {{csgo}}
| info_bomb_target_hint_A | Info bomb target hint A = {{csgo}}
| info_bomb_target_hint_B | info bomb target hint B = {{csgo}}
| info_bomb_target_hint_B | Info bomb target hint B = {{csgo}}
| info_hostage_rescue_zone_hint | info hostage rescue zone hint = {{csgo}}
| info_hostage_rescue_zone_hint | Info hostage rescue zone hint = {{csgo}}
| generic_actor | generic actor    = {{csgo}}
| generic_actor | Generic actor    = {{csgo}}
| vote_controller | vote controller    = {{csgo}}
| vote_controller | Vote controller    = {{csgo}}
| wearable_item | wearable item    = {{csgo}}
| wearable_item | Wearable item    = {{csgo}}
| point_hiding_spot | point hiding spot  = {{csgo}}
| point_hiding_spot | Point hiding spot  = {{csgo}}
| game_coopmission_manager | game coopmission manager  = {{csgo}}
| game_coopmission_manager | Game coopmission manager  = {{csgo}}
| chicken | chicken     = {{csgo}}
| chicken | Chicken     = {{csgo}}
| #default =   
| #default =   
}}
}}

Revision as of 22:17, 8 February 2024