Template:PreservedEnt/switch: Difference between revisions
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1416006136 (talk | contribs) (added entity names without underscores) |
1416006136 (talk | contribs) (capitalization) |
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Line 1: | Line 1: | ||
{{#switch: {{{1}}} | {{#switch: {{{1}}} | ||
| ai_network | | | ai_network | Ai network = {{css}} | ||
| ai_hint | | | ai_hint | Ai hint = {{css}} | ||
| cs_gamerules | | | cs_gamerules | Cs gamerules = {{css}} | ||
| cs_team_manager | | | cs_team_manager | Cs team manager = {{css}} | ||
| cs_player_manager | | | cs_player_manager | Cs player manager = {{css}} | ||
| env_soundscape | | | env_soundscape | Env soundscape = {{css}} | ||
| env_soundscape_proxy | | | env_soundscape_proxy | Env soundscape proxy = {{css}} | ||
| env_soundscape_triggerable | | | env_soundscape_triggerable | Env soundscape triggerable = {{css}} | ||
| env_sun | | | env_sun | Env sun = {{css}} | ||
| env_wind | | | env_wind | Env wind = {{css}} | ||
| env_fog_controller | | | env_fog_controller | Env fog controller = {{css}} | ||
| func_brush | | | func_brush | Func brush = {{css}} | ||
| func_wall | | | func_wall | Func wall = {{css}} | ||
| func_buyzone | | | func_buyzone | Func buyzone = {{css}} | ||
| func_illusionary | | | func_illusionary | Func illusionary = {{css}} | ||
| func_hostage_rescue | | | func_hostage_rescue | Func hostage rescue = {{css}} | ||
| func_bomb_target | | | func_bomb_target | Func bomb target = {{css}} | ||
| infodecal | | | infodecal | Infodecal = {{css}} | ||
| info_projecteddecal | | | info_projecteddecal | Info projecteddecal = {{css}} | ||
| info_node | | | info_node | Info node = {{css}} | ||
| info_target | | | info_target | Info target = {{css}} | ||
| info_node_hint | | | info_node_hint | Info node hint = {{css}} | ||
| info_player_counterterrorist | | | info_player_counterterrorist | Info player counterterrorist = {{css}} | ||
| info_player_terrorist | | | info_player_terrorist | Info player terrorist = {{css}} | ||
| info_map_parameters | | | info_map_parameters | Info map parameters = {{css}} | ||
| keyframe_rope | | | keyframe_rope | Keyframe rope = {{css}} | ||
| move_rope | | | move_rope | Move rope = {{css}} | ||
| info_ladder | | | info_ladder | Info ladder = {{css}} | ||
| player | | | player | Player = {{css}} | ||
| point_viewcontrol | | | point_viewcontrol | Point viewcontrol = {{css}} | ||
| scene_manager | | | scene_manager | Scene manager = {{css}} | ||
| shadow_control | | | shadow_control | Shadow control = {{css}} | ||
| sky_camera | | | sky_camera | Sky camera = {{css}} | ||
| soundent | | | soundent | Soundent = {{css}} | ||
| trigger_soundscape | | | trigger_soundscape | Trigger soundscape = {{css}} | ||
| viewmodel | | | viewmodel | Viewmodel = {{css}} | ||
| predicted_viewmodel | | | predicted_viewmodel | Predicted viewmodel = {{css}} | ||
| worldspawn | | | worldspawn | Worldspawn = {{css}} | ||
| point_devshot_camera | | | point_devshot_camera | Point devshot camera = {{css}} | ||
| #default = | | #default = | ||
}}<!-- half life source todo | }}<!-- half life source todo | ||
Line 45: | Line 45: | ||
}}--><!-- | }}--><!-- | ||
-->{{#switch: {{{1}}} | -->{{#switch: {{{1}}} | ||
| ai_network | | | ai_network | Ai network = {{hl2dm}} | ||
| ai_hint | | | ai_hint | Ai hint = {{hl2dm}} | ||
| hl2mp_gamerules | | | hl2mp_gamerules | Hl2mp gamerules = {{hl2dm}} | ||
| team_manager | | | team_manager | Team manager = {{hl2dm}} | ||
| player_manager | | | player_manager | Player manager = {{hl2dm}} | ||
| env_soundscape | | | env_soundscape | Env soundscape = {{hl2dm}} | ||
| env_soundscape_proxy | | | env_soundscape_proxy | Env soundscape proxy = {{hl2dm}} | ||
| env_soundscape_triggerable | | | env_soundscape_triggerable | Env soundscape triggerable = {{hl2dm}} | ||
| env_sun | | | env_sun | Env sun = {{hl2dm}} | ||
| env_wind | | | env_wind | Env wind = {{hl2dm}} | ||
| env_fog_controller | | | env_fog_controller | Env fog controller = {{hl2dm}} | ||
| func_brush | | | func_brush | Func brush = {{hl2dm}} | ||
| func_wall | | | func_wall | Func wall = {{hl2dm}} | ||
| func_buyzone | | | func_buyzone | Func buyzone = {{hl2dm}} | ||
| func_illusionary | | | func_illusionary | Func illusionary = {{hl2dm}} | ||
| infodecal | | | infodecal | Infodecal = {{hl2dm}} | ||
| info_projecteddecal | | | info_projecteddecal | Info projecteddecal = {{hl2dm}} | ||
| info_node | | | info_node | Info node = {{hl2dm}} | ||
| info_target | | | info_target | Info target = {{hl2dm}} | ||
| info_node_hint | | | info_node_hint | Info node hint = {{hl2dm}} | ||
| info_player_deathmatch | | | info_player_deathmatch | Info player deathmatch = {{hl2dm}} | ||
| info_player_combine | | | info_player_combine | Info player combine = {{hl2dm}} | ||
| info_player_rebel | | | info_player_rebel | Info player rebel = {{hl2dm}} | ||
| keyframe_rope | | | keyframe_rope | Keyframe rope = {{hl2dm}} | ||
| move_rope | | | move_rope | Move rope = {{hl2dm}} | ||
| info_ladder | | | info_ladder | Info ladder = {{hl2dm}} | ||
| player | | | player | Player = {{hl2dm}} | ||
| point_viewcontrol | | | point_viewcontrol | Point viewcontrol = {{hl2dm}} | ||
| scene_manager | | | scene_manager | Scene manager = {{hl2dm}} | ||
| shadow_control | | | shadow_control | Shadow control = {{hl2dm}} | ||
| sky_camera | | | sky_camera | Sky camera = {{hl2dm}} | ||
| soundent | | | soundent | Soundent = {{hl2dm}} | ||
| trigger_soundscape | | | trigger_soundscape | Trigger soundscape = {{hl2dm}} | ||
| viewmodel | | | viewmodel | Viewmodel = {{hl2dm}} | ||
| predicted_viewmodel | | | predicted_viewmodel | Predicted viewmodel = {{hl2dm}} | ||
| worldspawn | | | worldspawn | Worldspawn = {{hl2dm}} | ||
| point_devshot_camera | | | point_devshot_camera | Point devshot camera = {{hl2dm}} | ||
| #default = | | #default = | ||
}}<!-- | }}<!-- | ||
-->{{#switch: {{{1}}} | -->{{#switch: {{{1}}} | ||
| player | | | player | Player = {{DODS}} | ||
| viewmodel | | | viewmodel | Viewmodel = {{DODS}} | ||
| worldspawn | | | worldspawn | Worldspawn = {{DODS}} | ||
| soundent | | | soundent | Soundent = {{DODS}} | ||
| ai_network | | | ai_network | Ai network = {{DODS}} | ||
| ai_hint | | | ai_hint | Ai hint = {{DODS}} | ||
| dod_gamerules | | | dod_gamerules | Dod gamerules = {{DODS}} | ||
| dod_team_manager | | | dod_team_manager | Dod team manager = {{DODS}} | ||
| dod_player_manager | | | dod_player_manager | Dod player manager = {{DODS}} | ||
| dod_objective_resource | | | dod_objective_resource | Dod objective resource = {{DODS}} | ||
| env_soundscape | | | env_soundscape | Env soundscape = {{DODS}} | ||
| env_soundscape_proxy | | | env_soundscape_proxy | Env soundscape proxy = {{DODS}} | ||
| env_soundscape_triggerable | | | env_soundscape_triggerable | Env soundscape triggerable = {{DODS}} | ||
| env_sprite | | | env_sprite | Env sprite = {{DODS}} | ||
| env_sun | | | env_sun | Env sun = {{DODS}} | ||
| env_wind | | | env_wind | Env wind = {{DODS}} | ||
| env_fog_controller | | | env_fog_controller | Env fog controller = {{DODS}} | ||
| func_brush | | | func_brush | Func brush = {{DODS}} | ||
| func_wall | | | func_wall | Func wall = {{DODS}} | ||
| func_illusionary | | | func_illusionary | Func illusionary = {{DODS}} | ||
| info_node | | | info_node | Info node = {{DODS}} | ||
| info_target | | | info_target | Info target = {{DODS}} | ||
| info_node_hint | | | info_node_hint | Info node hint = {{DODS}} | ||
| info_player_allies | | | info_player_allies | Info player allies = {{DODS}} | ||
| info_player_axis | | | info_player_axis | Info player axis = {{DODS}} | ||
| point_viewcontrol | | | point_viewcontrol | Point viewcontrol = {{DODS}} | ||
| shadow_control | | | shadow_control | Shadow control = {{DODS}} | ||
| sky_camera | | | sky_camera | Sky camera = {{DODS}} | ||
| scene_manager | | | scene_manager | Scene manager = {{DODS}} | ||
| trigger_soundscape | | | trigger_soundscape | Trigger soundscape = {{DODS}} | ||
| info_dod_detect | | | info_dod_detect | Info dod detect = {{DODS}} | ||
| dod_team_allies | | | dod_team_allies | Dod team allies = {{DODS}} | ||
| dod_team_axis | | | dod_team_axis | Dod team axis = {{DODS}} | ||
| point_commentary_node | | | point_commentary_node | Point commentary node = {{DODS}} | ||
| dod_round_timer | | | dod_round_timer | Dod round timer = {{DODS}} | ||
| func_precipitation | | | func_precipitation | Func precipitation = {{DODS}} | ||
| func_team_wall | | | func_team_wall | Func team wall = {{DODS}} | ||
| #default = | | #default = | ||
}}<!-- | }}<!-- | ||
Line 129: | Line 129: | ||
}}--><!-- | }}--><!-- | ||
-->{{#switch: {{{1}}} | -->{{#switch: {{{1}}} | ||
| ai_network | | | ai_network | Ai network = {{Portal}} | ||
| ai_hint | | | ai_hint | Ai hint = {{Portal}} | ||
| hl2mp_gamerules | | | hl2mp_gamerules | Hl2mp gamerules = {{Portal}} | ||
| team_manager | | | team_manager | Team manager = {{Portal}} | ||
| player_manager | | | player_manager | Player manager = {{Portal}} | ||
| env_soundscape | | | env_soundscape | Env soundscape = {{Portal}} | ||
| env_soundscape_proxy | | | env_soundscape_proxy | Env soundscape proxy = {{Portal}} | ||
| env_soundscape_triggerable | | | env_soundscape_triggerable | Env soundscape triggerable = {{Portal}} | ||
| env_sun | | | env_sun | Env sun = {{Portal}} | ||
| env_wind | | | env_wind | Env wind = {{Portal}} | ||
| env_fog_controller | | | env_fog_controller | Env fog controller = {{Portal}} | ||
| func_brush | | | func_brush | Func brush = {{Portal}} | ||
| func_wall | | | func_wall | Func wall = {{Portal}} | ||
| func_buyzone | | | func_buyzone | Func buyzone = {{Portal}} | ||
| func_illusionary | | | func_illusionary | Func illusionary = {{Portal}} | ||
| infodecal | | | infodecal | Infodecal = {{Portal}} | ||
| info_projecteddecal | | | info_projecteddecal | Info projecteddecal = {{Portal}} | ||
| info_node | | | info_node | Info node = {{Portal}} | ||
| info_target | | | info_target | Info target = {{Portal}} | ||
| info_node_hint | | | info_node_hint | Info node hint = {{Portal}} | ||
| info_player_deathmatch | | | info_player_deathmatch | Info player deathmatch = {{Portal}} | ||
| info_player_combine | | | info_player_combine | Info player combine = {{Portal}} | ||
| info_player_rebel | | | info_player_rebel | Info player rebel = {{Portal}} | ||
| keyframe_rope | | | keyframe_rope | Keyframe rope = {{Portal}} | ||
| move_rope | | | move_rope | Move rope = {{Portal}} | ||
| info_ladder | | | info_ladder | Info ladder = {{Portal}} | ||
| player | | | player | Player = {{Portal}} | ||
| point_viewcontrol | | | point_viewcontrol | Point viewcontrol = {{Portal}} | ||
| scene_manager | | | scene_manager | Scene manager = {{Portal}} | ||
| shadow_control | | | shadow_control | Shadow control = {{Portal}} | ||
| sky_camera | | | sky_camera | Sky camera = {{Portal}} | ||
| soundent | | | soundent | Soundent = {{Portal}} | ||
| trigger_soundscape | | | trigger_soundscape | Trigger soundscape = {{Portal}} | ||
| viewmodel | | | viewmodel | Viewmodel = {{Portal}} | ||
| predicted_viewmodel | | | predicted_viewmodel | Predicted viewmodel = {{Portal}} | ||
| worldspawn | | | worldspawn | Worldspawn = {{Portal}} | ||
| point_devshot_camera | | | point_devshot_camera | Point devshot camera = {{Portal}} | ||
| #default = | | #default = | ||
}}<!-- | }}<!-- | ||
-->{{#switch: {{{1}}} | -->{{#switch: {{{1}}} | ||
| player | | | player | Player = {{Tf2}} | ||
| viewmodel | | | viewmodel | Viewmodel = {{Tf2}} | ||
| worldspawn | | | worldspawn | Worldspawn = {{Tf2}} | ||
| soundent | | | soundent | Soundent = {{Tf2}} | ||
| ai_network | | | ai_network | Ai network = {{Tf2}} | ||
| ai_hint | | | ai_hint | Ai hint = {{Tf2}} | ||
| env_soundscape | | | env_soundscape | Env soundscape = {{Tf2}} | ||
| env_soundscape_proxy | | | env_soundscape_proxy | Env soundscape proxy = {{Tf2}} | ||
| env_soundscape_triggerable | | | env_soundscape_triggerable | Env soundscape triggerable = {{Tf2}} | ||
| env_sprite | | | env_sprite | Env sprite = {{Tf2}} | ||
| env_sun | | | env_sun | Env sun = {{Tf2}} | ||
| env_wind | | | env_wind | Env wind = {{Tf2}} | ||
| env_fog_controller | | | env_fog_controller | Env fog controller = {{Tf2}} | ||
| func_wall | | | func_wall | Func wall = {{Tf2}} | ||
| func_illusionary | | | func_illusionary | Func illusionary = {{Tf2}} | ||
| info_node | | | info_node | Info node = {{Tf2}} | ||
| info_target | | | info_target | Info target = {{Tf2}} | ||
| info_node_hint | | | info_node_hint | Info node hint = {{Tf2}} | ||
| point_commentary_node | | | point_commentary_node | Point commentary node = {{Tf2}} | ||
| point_viewcontrol | | | point_viewcontrol | Point viewcontrol = {{Tf2}} | ||
| func_precipitation | | | func_precipitation | Func precipitation = {{Tf2}} | ||
| func_team_wall | | | func_team_wall | Func team wall = {{Tf2}} | ||
| shadow_control | | | shadow_control | Shadow control = {{Tf2}} | ||
| sky_camera | | | sky_camera | Sky camera = {{Tf2}} | ||
| scene_manager | | | scene_manager | Scene manager = {{Tf2}} | ||
| trigger_soundscape | | | trigger_soundscape | Trigger soundscape = {{Tf2}} | ||
| commentary_auto | | | commentary_auto | Commentary auto = {{Tf2}} | ||
| point_commentary_node | | | point_commentary_node | Point commentary node = {{Tf2}} | ||
| point_commentary_viewpoint | | | point_commentary_viewpoint | Point commentary viewpoint = {{Tf2}} | ||
| bot_roster | | | bot_roster | Bot roster = {{Tf2}} | ||
| info_populator | | | info_populator | Info populator = {{Tf2}} | ||
| tf_gamerules | | | tf_gamerules | Tf gamerules = {{Tf2}} | ||
| tf_team_manager | | | tf_team_manager | Tf team manager = {{Tf2}} | ||
| tf_player_manager | | | tf_player_manager | Tf player manager = {{Tf2}} | ||
| tf_team | | | tf_team | Tf team = {{Tf2}} | ||
| tf_objective_resource | | | tf_objective_resource | Tf objective resource = {{Tf2}} | ||
| keyframe_rope | | | keyframe_rope | Keyframe rope = {{Tf2}} | ||
| move_rope | | | move_rope | Move rope = {{Tf2}} | ||
| tf_viewmodel | | | tf_viewmodel | Tf viewmodel = {{Tf2}} | ||
| tf_logic_training | | | tf_logic_training | Tf logic training = {{Tf2}} | ||
| tf_logic_training_mode | | | tf_logic_training_mode | Tf logic training = {{Tf2}} | ||
| tf_powerup_bottle | | | tf_powerup_bottle | Tf powerup bottle = {{Tf2}} | ||
| tf_mann_vs_machine_stats | | | tf_mann_vs_machine_stats | Tf mann vs machine stats = {{Tf2}} | ||
| tf_wearable | | | tf_wearable | Tf wearable = {{Tf2}} | ||
| tf_wearable_demoshield | | | tf_wearable_demoshield | Tf wearable demoshield = {{Tf2}} | ||
| tf_wearable_robot_arm | | | tf_wearable_robot_arm | Tf wearable robot arm = {{Tf2}} | ||
| tf_wearable_vm | | | tf_wearable_vm | Tf wearable vm = {{Tf2}} | ||
| tf_logic_bonusround | | | tf_logic_bonusround | Tf logic bonusround = {{Tf2}} | ||
| vote_controller | | | vote_controller | Vote controller = {{Tf2}} | ||
| monster_resource | | | monster_resource | Monster resource = {{Tf2}} | ||
| tf_logic_medieval | | | tf_logic_medieval | Tf logic medieval = {{Tf2}} | ||
| tf_logic_cp_timer | | | tf_logic_cp_timer | Tf logic cp timer = {{Tf2}} | ||
| tf_logic_tower_defense | | | tf_logic_tower_defense | Tf logic tower defense = {{Tf2}} | ||
| tf_logic_mann_vs_machine | | | tf_logic_mann_vs_machine | Tf logic mann vs machine = {{Tf2}} | ||
| func_upgradestation | | | func_upgradestation | Func upgradestation = {{Tf2}} | ||
| entity_rocket | | | entity_rocket | Entity rocket = {{Tf2}} | ||
| entity_carrier | | | entity_carrier | Entity carrier = {{Tf2}} | ||
| entity_sign | | | entity_sign | Entity sign = {{Tf2}} | ||
| entity_saucer | | | entity_saucer | Entity saucer = {{Tf2}} | ||
| tf_halloween_gift_pickup | | | tf_halloween_gift_pickup | Tf halloween gift pickup = {{Tf2}} | ||
| tf_logic_competitive | | | tf_logic_competitive | Tf logic competitive = {{Tf2}} | ||
| tf_wearable_razorback | | | tf_wearable_razorback | Tf wearable razorback = {{Tf2}} | ||
| entity_soldier_statue | | | entity_soldier_statue | Entity soldier statue = {{Tf2}} | ||
| #default = | | #default = | ||
}}<!-- | }}<!-- | ||
-->{{#switch: {{{1}}} | -->{{#switch: {{{1}}} | ||
| cs_team_manager | | | cs_team_manager | Cs team manager = {{l4d}} | ||
| terror_gamerules | | | terror_gamerules | Terror gamerules = {{l4d}} | ||
| terror_player_manager | | | terror_player_manager | Terror player manager = {{l4d}} | ||
| survivor_bot | | | survivor_bot | Survivor bot = {{l4d}} | ||
| env_tonemap_controller | | | env_tonemap_controller | Env tonemap controller = {{l4d}} | ||
| env_tonemap_controller_infected | | | env_tonemap_controller_infected | Env tonemap controller infected = {{l4d}} | ||
| env_tonemap_controller_ghost | | | env_tonemap_controller_ghost | Env tonemap controller ghost = {{l4d}} | ||
| vote_controller | | | vote_controller | Vote controller = {{l4d}} | ||
| env_soundscape | | | env_soundscape | Env soundscape = {{l4d}} | ||
| env_soundscape_proxy | | | env_soundscape_proxy | Env soundscape proxy = {{l4d}} | ||
| env_soundscape_triggerable | | | env_soundscape_triggerable | Env soundscape triggerable = {{l4d}} | ||
| env_sun | | | env_sun | Env sun = {{l4d}} | ||
| env_wind | | | env_wind | Env wind = {{l4d}} | ||
| env_fog_controller | | | env_fog_controller | Env fog controller = {{l4d}} | ||
| func_wall | | | func_wall | Func wall = {{l4d}} | ||
| func_buyzone | | | func_buyzone | Func buyzone = {{l4d}} | ||
| func_illusionary | | | func_illusionary | Func illusionary = {{l4d}} | ||
| func_hostage_rescue | | | func_hostage_rescue | Func hostage rescue = {{l4d}} | ||
| func_bomb_target | | | func_bomb_target | Func bomb target = {{l4d}} | ||
| infodecal | | | infodecal | Infodecal = {{l4d}} | ||
| info_projecteddecal | | | info_projecteddecal | Info projecteddecal = {{l4d}} | ||
| info_target | | | info_target | Info target = {{l4d}} | ||
| info_player_counterterrorist | | | info_player_counterterrorist | Info player counterterrorist = {{l4d}} | ||
| info_player_terrorist | | | info_player_terrorist | Info player terrorist = {{l4d}} | ||
| info_map_parameters | | | info_map_parameters | Info map parameters = {{l4d}} | ||
| info_map_parameters_versus | | | info_map_parameters_versus | Info map parameters versus = {{l4d}} | ||
| info_ladder | | | info_ladder | Info ladder = {{l4d}} | ||
| func_simpleladder | | | func_simpleladder | Func simpleladder = {{l4d}} | ||
| player | | | player | Player = {{l4d}} | ||
| point_viewcontrol | | | point_viewcontrol | Point viewcontrol = {{l4d}} | ||
| scene_manager | | | scene_manager | Scene manager = {{l4d}} | ||
| shadow_control | | | shadow_control | Shadow control = {{l4d}} | ||
| sky_camera | | | sky_camera | Sky camera = {{l4d}} | ||
| soundent | | | soundent | Soundent = {{l4d}} | ||
| trigger_soundscape | | | trigger_soundscape | Trigger soundscape = {{l4d}} | ||
| viewmodel | | | viewmodel | Viewmodel = {{l4d}} | ||
| predicted_viewmodel | | | predicted_viewmodel | Predicted viewmodel = {{l4d}} | ||
| worldspawn | | | worldspawn | Worldspawn = {{l4d}} | ||
| point_devshot_camera | | | point_devshot_camera | Point devshot camera = {{l4d}} | ||
| info_survivor_position | | | info_survivor_position | Info survivor position = {{l4d}} | ||
| logic_versus_random | | | logic_versus_random | Logic versus random = {{l4d}} | ||
| #default = | | #default = | ||
}}<!-- | }}<!-- | ||
-->{{#switch: {{{1}}} | -->{{#switch: {{{1}}} | ||
| cs_team_manager | | | cs_team_manager | Cs team manager = {{l4d2}} | ||
| terror_gamerules | | | terror_gamerules | Terror gamerules = {{l4d2}} | ||
| terror_player_manager | | | terror_player_manager | Terror player manager = {{l4d2}} | ||
| survivor_bot | | | survivor_bot | Survivor bot = {{l4d2}} | ||
| env_tonemap_controller | | | env_tonemap_controller | Env tonemap controller = {{l4d2}} | ||
| env_tonemap_controller_infected | | | env_tonemap_controller_infected | Env tonemap controller infected = {{l4d2}} | ||
| env_tonemap_controller_ghost | | | env_tonemap_controller_ghost | Env tonemap controller ghost = {{l4d2}} | ||
| vote_controller | | | vote_controller | Vote controller = {{l4d2}} | ||
| env_soundscape | | | env_soundscape | Env soundscape = {{l4d2}} | ||
| env_soundscape_proxy | | | env_soundscape_proxy | Env soundscape proxy = {{l4d2}} | ||
| env_soundscape_triggerable | | | env_soundscape_triggerable | Env soundscape triggerable = {{l4d2}} | ||
| env_sun | | | env_sun | Env sun = {{l4d2}} | ||
| env_wind | | | env_wind | Env wind = {{l4d2}} | ||
| env_fog_controller | | | env_fog_controller | Env fog controller = {{l4d2}} | ||
| func_wall | | | func_wall | Func wall = {{l4d2}} | ||
| infodecal | | | infodecal | Infodecal = {{l4d2}} | ||
| info_projecteddecal | | | info_projecteddecal | Info projecteddecal = {{l4d2}} | ||
| info_map_parameters | | | info_map_parameters | Info map parameters = {{l4d2}} | ||
| info_map_parameters_versus | | | info_map_parameters_versus | Info map parameters versus = {{l4d2}} | ||
| info_ladder | | | info_ladder | Info ladder = {{l4d2}} | ||
| func_simpleladder | | | func_simpleladder | Func simpleladder = {{l4d2}} | ||
| player | | | player | Player = {{l4d2}} | ||
| point_viewcontrol | | | point_viewcontrol | Point viewcontrol = {{l4d2}} | ||
| scene_manager | | | scene_manager | Scene manager = {{l4d2}} | ||
| shadow_control | | | shadow_control | Shadow control = {{l4d2}} | ||
| sky_camera | | | sky_camera | Sky camera = {{l4d2}} | ||
| soundent | | | soundent | Soundent = {{l4d2}} | ||
| trigger_soundscape | | | trigger_soundscape | Trigger soundscape = {{l4d2}} | ||
| viewmodel | | | viewmodel | Viewmodel = {{l4d2}} | ||
| predicted_viewmodel | | | predicted_viewmodel | Predicted viewmodel = {{l4d2}} | ||
| worldspawn | | | worldspawn | Worldspawn = {{l4d2}} | ||
| point_devshot_camera | | | point_devshot_camera | Point devshot camera = {{l4d2}} | ||
| weapon_scavenge_item_spawn | | | weapon_scavenge_item_spawn | Weapon scavenge item spawn = {{l4d2}} | ||
| logic_versus_random | | | logic_versus_random | Logic versus random = {{l4d2}} | ||
| #default = | | #default = | ||
}}<!-- | }}<!-- | ||
-->{{#switch: {{{1}}} | -->{{#switch: {{{1}}} | ||
| worldspawn | | | worldspawn | Worldspawn = {{asw}} | ||
| soundent | | | soundent | Soundent = {{asw}} | ||
| asw_gamerules | | | asw_gamerules | Asw gamerules = {{asw}} | ||
| player | | | player | Player = {{asw}} | ||
| asw_player | | | asw_player | Asw player = {{asw}} | ||
| player_manager | | | player_manager | Player manager = {{asw}} | ||
| predicted_viewmodel | | | predicted_viewmodel | Predicted viewmodel = {{asw}} | ||
| sdk_team_manager | | | sdk_team_manager | Sdk team manager = {{asw}} | ||
| scene_manager | | | scene_manager | Scene manager = {{asw}} | ||
| event_queue_saveload_proxy | | | event_queue_saveload_proxy | Event queue saveload proxy = {{asw}} | ||
| ai_network | | | ai_network | Ai network = {{asw}} | ||
| #default = | | #default = | ||
}}<!-- | }}<!-- | ||
-->{{#switch: {{{1}}} | -->{{#switch: {{{1}}} | ||
| ai_network | | | ai_network | Ai network = {{portal2}} | ||
| ai_hint | | | ai_hint | Ai hint = {{portal2}} | ||
| hl2mp_gamerules | | | hl2mp_gamerules | Hl2mp gamerules = {{portal2}} | ||
| team_manager | | | team_manager | Team manager = {{portal2}} | ||
| player_manager | | | player_manager | Player manager = {{portal2}} | ||
| env_soundscape | | | env_soundscape | Env soundscape = {{portal2}} | ||
| env_soundscape_proxy | | | env_soundscape_proxy | Env soundscape proxy = {{portal2}} | ||
| env_soundscape_triggerable | | | env_soundscape_triggerable | Env soundscape triggerable = {{portal2}} | ||
| env_sun | | | env_sun | Env sun = {{portal2}} | ||
| env_wind | | | env_wind | Env wind = {{portal2}} | ||
| env_fog_controller | | | env_fog_controller | Env fog controller = {{portal2}} | ||
| func_brush | | | func_brush | Func brush = {{portal2}} | ||
| func_wall | | | func_wall | Func wall = {{portal2}} | ||
| func_buyzone | | | func_buyzone | Func buyzone = {{portal2}} | ||
| func_illusionary | | | func_illusionary | Func illusionary = {{portal2}} | ||
| infodecal | | | infodecal | Infodecal = {{portal2}} | ||
| info_projecteddecal | | | info_projecteddecal | Info projecteddecal = {{portal2}} | ||
| info_node | | | info_node | Info node = {{portal2}} | ||
| info_target | | | info_target | Info target = {{portal2}} | ||
| info_node_hint | | | info_node_hint | Info node hint = {{portal2}} | ||
| info_player_deathmatch | | | info_player_deathmatch | Info player deathmatch = {{portal2}} | ||
| info_player_combine | | | info_player_combine | Info player combine = {{portal2}} | ||
| info_player_rebel | | | info_player_rebel | Info player rebel = {{portal2}} | ||
| keyframe_rope | | | keyframe_rope | Keyframe rope = {{portal2}} | ||
| move_rope | | | move_rope | Move rope = {{portal2}} | ||
| info_ladder | | | info_ladder | Info ladder = {{portal2}} | ||
| player | | | player | Player = {{portal2}} | ||
| point_viewcontrol | | | point_viewcontrol | Point viewcontrol = {{portal2}} | ||
| scene_manager | | | scene_manager | Scene manager = {{portal2}} | ||
| shadow_control | | | shadow_control | Shadow control = {{portal2}} | ||
| sky_camera | | | sky_camera | Sky camera = {{portal2}} | ||
| soundent | | | soundent | Soundent = {{portal2}} | ||
| trigger_soundscape | | | trigger_soundscape | Trigger soundscape = {{portal2}} | ||
| viewmodel | | | viewmodel | Viewmodel = {{portal2}} | ||
| predicted_viewmodel | | | predicted_viewmodel | Predicted viewmodel = {{portal2}} | ||
| worldspawn | | | worldspawn | Worldspawn = {{portal2}} | ||
| point_devshot_camera | | | point_devshot_camera | Point devshot camera = {{portal2}} | ||
| #default = | | #default = | ||
}}<!-- | }}<!-- | ||
-->{{#switch: {{{1}}} | -->{{#switch: {{{1}}} | ||
| ai_network | | | ai_network | Ai network = {{csgo}} | ||
| ai_hint | | | ai_hint | Ai hint = {{csgo}} | ||
| cs_gamerules | | | cs_gamerules | Cs gamerules = {{csgo}} | ||
| cs_team_manager | | | cs_team_manager | Cs team manager = {{csgo}} | ||
| cs_player_manager | | | cs_player_manager | Cs player manager = {{csgo}} | ||
| env_soundscape | | | env_soundscape | Env soundscape = {{csgo}} | ||
| env_soundscape_proxy | | | env_soundscape_proxy | Env soundscape proxy = {{csgo}} | ||
| env_soundscape_triggerable | | | env_soundscape_triggerable | Env soundscape triggerable = {{csgo}} | ||
| env_sun | | | env_sun | Env sun = {{csgo}} | ||
| env_wind | | | env_wind | Env wind = {{csgo}} | ||
| env_fog_controller | | | env_fog_controller | Env fog controller = {{csgo}} | ||
| env_tonemap_controller | | | env_tonemap_controller | Env tonemap controller = {{csgo}} | ||
| env_cascade_light | | | env_cascade_light | Env cascade light = {{csgo}} | ||
| func_brush | | | func_brush | Func brush = {{csgo}} | ||
| func_wall | | | func_wall | Func wall = {{csgo}} | ||
| func_buyzone | | | func_buyzone | Func buyzone = {{csgo}} | ||
| func_illusionary | | | func_illusionary | Func illusionary = {{csgo}} | ||
| func_hostage_rescue | | | func_hostage_rescue | Func hostage rescue = {{csgo}} | ||
| func_bomb_target | | | func_bomb_target | Func bomb target = {{csgo}} | ||
| infodecal | | | infodecal | Infodecal = {{csgo}} | ||
| info_projecteddecal | | | info_projecteddecal | Info projecteddecal = {{csgo}} | ||
| info_node | | | info_node | Info node = {{csgo}} | ||
| info_target | | | info_target | Info target = {{csgo}} | ||
| info_node_hint | | | info_node_hint | Info node hint = {{csgo}} | ||
| info_player_counterterrorist | | | info_player_counterterrorist | Info player counterterrorist = {{csgo}} | ||
| info_player_terrorist | | | info_player_terrorist | Info player terrorist = {{csgo}} | ||
| info_enemy_terrorist_spawn | | | info_enemy_terrorist_spawn | Info enemy terrorist spawn = {{csgo}} | ||
| info_deathmatch_spawn | | | info_deathmatch_spawn | Info deathmatch spawn = {{csgo}} | ||
| info_armsrace_counterterrorist | | | info_armsrace_counterterrorist | Info armsrace counterterrorist = {{csgo}} | ||
| info_armsrace_terrorist | | | info_armsrace_terrorist | Info armsrace terrorist = {{csgo}} | ||
| info_map_parameters | | | info_map_parameters | Info map parameters = {{csgo}} | ||
| keyframe_rope | | | keyframe_rope | Keyframe rope = {{csgo}} | ||
| move_rope | | | move_rope | Move rope = {{csgo}} | ||
| info_ladder | | | info_ladder | Info ladder = {{csgo}} | ||
| player | | | player | Player = {{csgo}} | ||
| point_viewcontrol | | | point_viewcontrol | Point viewcontrol = {{csgo}} | ||
| point_viewcontrol_multiplayer | | | point_viewcontrol_multiplayer | Point viewcontrol multiplayer = {{csgo}} | ||
| scene_manager | | | scene_manager | Scene manager = {{csgo}} | ||
| shadow_control | | | shadow_control | Shadow control = {{csgo}} | ||
| sky_camera | | | sky_camera | Sky camera = {{csgo}} | ||
| soundent | | | soundent | Soundent = {{csgo}} | ||
| trigger_soundscape | | | trigger_soundscape | Trigger soundscape = {{csgo}} | ||
| viewmodel | | | viewmodel | Viewmodel = {{csgo}} | ||
| predicted_viewmodel | | | predicted_viewmodel | Predicted viewmodel = {{csgo}} | ||
| worldspawn | | | worldspawn | Worldspawn = {{csgo}} | ||
| point_devshot_camera | | | point_devshot_camera | Point devshot camera = {{csgo}} | ||
| logic_choreographed_scene | | | logic_choreographed_scene | Logic choreographed scene = {{csgo}} | ||
| cfe_player_decal | | | cfe_player_decal | Cfe player decal = {{csgo}} | ||
| info_bomb_target_hint_A | | | info_bomb_target_hint_A | Info bomb target hint A = {{csgo}} | ||
| info_bomb_target_hint_B | | | info_bomb_target_hint_B | Info bomb target hint B = {{csgo}} | ||
| info_hostage_rescue_zone_hint | | | info_hostage_rescue_zone_hint | Info hostage rescue zone hint = {{csgo}} | ||
| generic_actor | | | generic_actor | Generic actor = {{csgo}} | ||
| vote_controller | | | vote_controller | Vote controller = {{csgo}} | ||
| wearable_item | | | wearable_item | Wearable item = {{csgo}} | ||
| point_hiding_spot | | | point_hiding_spot | Point hiding spot = {{csgo}} | ||
| game_coopmission_manager | | | game_coopmission_manager | Game coopmission manager = {{csgo}} | ||
| chicken | | | chicken | Chicken = {{csgo}} | ||
| #default = | | #default = | ||
}} | }} |