Cinematic Mod (FakeFactory): Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{langsp}} | {{langsp}} | ||
{{Todo|Add more info (if needed).}} | {{Todo|Add more info (if needed).}} | ||
{{ffcm|4}} is a modification which completely overhauls {{hl2|4}} (and it's episodes) graphics to look more gritty, dark and detailed, aswell as cinematic. The mod partially replaces the original music with orchestral scores and also modifies weapon strength to resemble realistic stopping power. | {{ffcm|4}} is a modification which completely overhauls {{hl2|4}} (and it's episodes) graphics to look more gritty, dark and detailed, aswell as cinematic. The mod partially replaces the original music with (or adds) orchestral scores (by Hans Zimmer) and also modifies weapon strength to resemble realistic stopping power. | ||
Originally, {{ffcm|3.1|nt=cm}} was a mod that replaces various model textures with a higher quality one, but as it's evolved, the modification later improves the entire game graphics by adding new props, models and other map modifications, aswell as new post-processing effects. | Originally, {{ffcm|3.1|nt=cm}} was a mod that replaces various model textures with a higher quality one, but as it's evolved, the modification later improves the entire game graphics by adding new props, models and other map modifications, aswell as new post-processing effects. |
Revision as of 08:34, 26 January 2024


FakeFactory's Cinematic Mod is a modification which completely overhauls
Half-Life 2 (and it's episodes) graphics to look more gritty, dark and detailed, aswell as cinematic. The mod partially replaces the original music with (or adds) orchestral scores (by Hans Zimmer) and also modifies weapon strength to resemble realistic stopping power.
Originally, Cinematic Mod was a mod that replaces various model textures with a higher quality one, but as it's evolved, the modification later improves the entire game graphics by adding new props, models and other map modifications, aswell as new post-processing effects.
As from version 5, this mod requires 64-bit version of Windows. The reason of that is because the Source Engine limit is up to 2GB RAM use due to it being 32-bit (which isn't affected by 64-bit executable). After the engine passing this amount of RAM used, it may crash the game. A workaround is to use this 4GB RAM patch, which may or may not work with some Source Engine games.
Development of FakeFactory's Cinematic Mod has been stopped due to controversy surrounding the optional NPCs models for being soft-core NSFW aswell as doesn't fit the game's lore. However, the mod continued to receiving minor unofficial patches in 2017 to 2019 respectively.