Creating a task: Difference between revisions
Jump to navigation
Jump to search
Note:It is not necessary to declare tasks inherited from the BaseClass
m (more general) |
No edit summary |
||
Line 11: | Line 11: | ||
{{todo|Implementation}} | {{todo|Implementation}} | ||
{{navbar|Defining the NPC|Creating an NPC|Creating an activity}} | {{navbar|Defining the NPC|Creating an NPC|Creating an activity}} | ||
[[Category:AI Programming]] |
Revision as of 13:37, 8 June 2006
Declaration
The first step to creating a task for your NPC is to create a name for it and add it to the enum. Here's an example name for a task: TASK_COMBINE_DIE_INSTANTLY.
Once the task is added to the enum, you must use the DECLARE_TASK macro in the AI_BEGIN_CUSTOM_NPC section.
Here's an example of the DECLARE_TASK code:
DECLARE_TASK( TASK_NEWNPC_TASK )

Implementation
Todo: Implementation