Creating an activity: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
	
Note:It is not necessary to declare shared activities.
		
	
m (condition)  | 
				No edit summary  | 
				||
| Line 1: | Line 1: | ||
{{npc tut}}  | {{npc tut}}  | ||
==Declaration==  | |||
The first step to creating an activity for your NPC is to create a name for it and add it to the enum. Here's an example name for an activity: '''ACT_COMBINE_BUGBAIT'''.  | The first step to creating an activity for your NPC is to create a name for it and add it to the enum. Here's an example name for an activity: '''ACT_COMBINE_BUGBAIT'''.  | ||
Once the activity is added   | Once the activity is added, you must use the '''DECLARE_ACTIVITY''' macro in the '''AI_BEGIN_CUSTOM_NPC''' section.  | ||
Here's an example of the DECLARE_ACTIVITY code:  | Here's an example of the DECLARE_ACTIVITY code:  | ||
<pre>	DECLARE_ACTIVITY( ACT_NEWNPC_ACTIVITY )</pre>  | <pre>	DECLARE_ACTIVITY( ACT_NEWNPC_ACTIVITY )</pre>  | ||
{{note|It is not necessary to declare shared activities.}}  | {{note|It is not necessary to declare shared activities.}}  | ||
==Implementation==  | |||
{{todo|Implementation}}  | |||
{{navbar|Creating a task|Creating an NPC|Creating a condition}}  | {{navbar|Creating a task|Creating an NPC|Creating a condition}}  | ||
Revision as of 12:33, 8 June 2006
Declaration
The first step to creating an activity for your NPC is to create a name for it and add it to the enum. Here's an example name for an activity: ACT_COMBINE_BUGBAIT.
Once the activity is added, you must use the DECLARE_ACTIVITY macro in the AI_BEGIN_CUSTOM_NPC section.
Here's an example of the DECLARE_ACTIVITY code:
DECLARE_ACTIVITY( ACT_NEWNPC_ACTIVITY )
Implementation
Todo: Implementation