Creating an activity: Difference between revisions
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Note:It is not necessary to declare shared activities.
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{{npc tut}} | {{npc tut}} | ||
==Declaration== | |||
The first step to creating an activity for your NPC is to create a name for it and add it to the enum. Here's an example name for an activity: '''ACT_COMBINE_BUGBAIT'''. | The first step to creating an activity for your NPC is to create a name for it and add it to the enum. Here's an example name for an activity: '''ACT_COMBINE_BUGBAIT'''. | ||
Once the activity is added | Once the activity is added, you must use the '''DECLARE_ACTIVITY''' macro in the '''AI_BEGIN_CUSTOM_NPC''' section. | ||
Here's an example of the DECLARE_ACTIVITY code: | Here's an example of the DECLARE_ACTIVITY code: | ||
<pre> DECLARE_ACTIVITY( ACT_NEWNPC_ACTIVITY )</pre> | <pre> DECLARE_ACTIVITY( ACT_NEWNPC_ACTIVITY )</pre> | ||
{{note|It is not necessary to declare shared activities.}} | {{note|It is not necessary to declare shared activities.}} | ||
==Implementation== | |||
{{todo|Implementation}} | |||
{{navbar|Creating a task|Creating an NPC|Creating a condition}} | {{navbar|Creating a task|Creating an NPC|Creating a condition}} |
Revision as of 13:33, 8 June 2006
Declaration
The first step to creating an activity for your NPC is to create a name for it and add it to the enum. Here's an example name for an activity: ACT_COMBINE_BUGBAIT.
Once the activity is added, you must use the DECLARE_ACTIVITY macro in the AI_BEGIN_CUSTOM_NPC section.
Here's an example of the DECLARE_ACTIVITY code:
DECLARE_ACTIVITY( ACT_NEWNPC_ACTIVITY )

Implementation
Todo: Implementation