Creating a task: Difference between revisions
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Note:It is not necessary to declare tasks inherited from the BaseClass
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{{npc tut}} | {{npc tut}} | ||
== | ==Declaration== | ||
The first step to creating a task for your NPC is to create a name for it and add it to the enum. Here's an example name for a task: '''TASK_COMBINE_DIE_INSTANTLY'''. | The first step to creating a task for your NPC is to create a name for it and add it to the enum. Here's an example name for a task: '''TASK_COMBINE_DIE_INSTANTLY'''. | ||
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<pre> DECLARE_TASK( TASK_NEWNPC_TASK )</pre> | <pre> DECLARE_TASK( TASK_NEWNPC_TASK )</pre> | ||
{{note|It is not necessary to declare tasks inherited from the BaseClass}} | {{note|It is not necessary to declare tasks inherited from the BaseClass}} | ||
== | ==Implementation== | ||
{{todo| | {{todo|Implementation}} | ||
{{navbar|Defining the NPC|Creating an NPC|Creating an activity}} | {{navbar|Defining the NPC|Creating an NPC|Creating an activity}} |
Revision as of 13:32, 8 June 2006
Declaration
The first step to creating a task for your NPC is to create a name for it and add it to the enum. Here's an example name for a task: TASK_COMBINE_DIE_INSTANTLY.
Once the task is added to the enum, you must use the DECLARE_TASK macro in the AI_BEGIN_CUSTOM_NPC section.
Here's an example of the DECLARE_TASK code:
DECLARE_TASK( TASK_NEWNPC_TASK )

Implementation
Todo: Implementation