Creating a squadslot: Difference between revisions
		
		
		
		
		
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|   	CapabilitiesAdd( bits_CAP_NO_HIT_SQUADMATES ); |   	CapabilitiesAdd( bits_CAP_NO_HIT_SQUADMATES ); | ||
| The first step to creating a squadslot for your NPC is to create a name for it and add it to the enum. Here's an example name for a squadslot: '''SQUAD_SLOT_GRENADE1'''. | The first step to creating a squadslot for your NPC is to create a name for it and add it to the <code>SquadSlot_T</code> enum. Here's an example name for a squadslot: '''SQUAD_SLOT_GRENADE1'''. | ||
| Once the activity is added to the enum, you must use the '''DECLARE_SQUADSLOT''' macro in the '''AI_BEGIN_CUSTOM_NPC''' section. | Once the activity is added to the enum, you must use the '''DECLARE_SQUADSLOT''' macro in the '''AI_BEGIN_CUSTOM_NPC''' section. | ||
Revision as of 13:23, 8 June 2006
Squadslots are useful for assigning NPCs to perform specific actions in a squad.
To give an NPC the ability to be in a squad, you must add the following to the Spawn function:
CapabilitiesAdd( bits_CAP_SQUAD);
This code will make sure the squadmates won't try to shoot through each other to attack enemies.
CapabilitiesAdd( bits_CAP_NO_HIT_SQUADMATES );
The first step to creating a squadslot for your NPC is to create a name for it and add it to the SquadSlot_T enum. Here's an example name for a squadslot: SQUAD_SLOT_GRENADE1.
Once the activity is added to the enum, you must use the DECLARE_SQUADSLOT macro in the AI_BEGIN_CUSTOM_NPC section.
Here's an example of the DECLARE_SQUADSLOT code:
DECLARE_SQUADSLOT( SQUAD_SLOT_EXAMPLE )