Creating an animevent: Difference between revisions
		
		
		
		
		
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Here's an example of the DECLARE_ANIMEVENT code:  | Here's an example of the DECLARE_ANIMEVENT code:  | ||
<pre>	DECLARE_ANIMEVENT( NEWNPC_AE_ANIMEVENT )</pre>  | <pre>	DECLARE_ANIMEVENT( NEWNPC_AE_ANIMEVENT )</pre>  | ||
{{navbar|Creating a condition|Creating an NPC|Creating   | {{navbar|Creating a condition|Creating an NPC|Creating a squadslot}}  | ||
Revision as of 12:10, 8 June 2006
Animevents are useful for adding mid-animation functionality.
The first step to creating an animevent for your NPC is to create a name for it and add it to the enum. Here's an example name for an animevent: COMBINE_AE_ALTFIRE.
Once the activity is added to the enum, you must use the DECLARE_ANIMEVENT macro in the AI_BEGIN_CUSTOM_NPC section.
Here's an example of the DECLARE_ANIMEVENT code:
DECLARE_ANIMEVENT( NEWNPC_AE_ANIMEVENT )