Creating an activity: Difference between revisions
		
		
		
		
		
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 Note:It is not necessary to declare shared activities.
Note:It is not necessary to declare shared activities.
		
	
| No edit summary | m (used define from npc_new) | ||
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| Here's an example of the DECLARE_ACTIVITY code: | Here's an example of the DECLARE_ACTIVITY code: | ||
| <pre>	DECLARE_ACTIVITY(  | <pre>	DECLARE_ACTIVITY( ACT_NEWNPC_ACTIVITY )</pre> | ||
| {{note|It is not necessary to declare shared activities.}} | {{note|It is not necessary to declare shared activities.}} | ||
| {{navbar|Creating a task|Creating an NPC|Creating an animevent}} | {{navbar|Creating a task|Creating an NPC|Creating an animevent}} | ||
Revision as of 13:01, 8 June 2006
The first step to creating an activity for your NPC is to create a name for it and add it to the enum. Here's an example name for a activity: ACT_COMBINE_BUGBAIT.
Once the activity is added to the enum, you must use the DECLARE_ACTIVITY macro in the AI_BEGIN_CUSTOM_NPC section.
Here's an example of the DECLARE_ACTIVITY code:
DECLARE_ACTIVITY( ACT_NEWNPC_ACTIVITY )
 Note:It is not necessary to declare shared activities.
Note:It is not necessary to declare shared activities.