Info player start: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Technical limitations)
(C&P from FGD info...)
Line 1: Line 1:
{{wrongtitle|title=info_player_start}}
{{wrongtitle|title=info_player_start}}
[[Category:Entities]]


The info_player_start is required by every Half-Life 2 map, and often tells the game where the player will spawn. For this reason, the entity cannot reside half way through a solid object.
==Entity Description==
'''Entity Name:''' info_player_start
 
This entity indicates the position and facing direction at which the player will spawn. Any number of info_player_start entities may be placed in a map for when working in cordoned-off portions of the map. When multiple info_player_start entities are present in a map, set the 'Master' spawnflag on one of them to indicate which one should be used when running the entire map.
 
To prevent the player from spawning into geometry, the entity cannot reside half way through a solid object.
 
==Entity Values==
===Keys===


== See also ==
* '''Pitch Yaw Roll (Y Z X)''' ''angles <angle>''
** This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
* '''spawnflags''' ''spawnflags <flags>''


[[List of entities]]
[[Category:Entities]]

Revision as of 13:25, 8 July 2005

Template:Wrongtitle

Entity Description

Entity Name: info_player_start

This entity indicates the position and facing direction at which the player will spawn. Any number of info_player_start entities may be placed in a map for when working in cordoned-off portions of the map. When multiple info_player_start entities are present in a map, set the 'Master' spawnflag on one of them to indicate which one should be used when running the entire map.

To prevent the player from spawning into geometry, the entity cannot reside half way through a solid object.

Entity Values

Keys

  • Pitch Yaw Roll (Y Z X) angles <angle>
    • This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
  • spawnflags spawnflags <flags>