Asw holdout mode: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Preparing page for move. This action was perfomed by a bot.)
m (WisdomBot moved page Asw holdout mode to Asw holdout mode/en: Moved to {{Multipage}} compliant page name. This action was perfomed by a bot.)
(No difference)

Revision as of 11:07, 12 January 2024

English (en)Translate (Translate)

Stub

This article or section is a stub. You can help by expanding it.

It causes the map to run in Holdout Mode. This mode is much like a survival mode where waves of enemies continuously attack the player.

Keyvalues

Holdout Filename ([todo internal name (i)]) <string>
This is the filename of the holdout script that defines the waves, etc. Assumes a path of resource\Holdout\.


Inputs

UnlockResupply
Tells the holdout that you want to let the player resupply at the end of the round.


Outputs

OnAnnounceWave01 to OnAnnounceWave10
Fired when Wave01–10 is announced.
OnAnnounceWaveDefault
Fired when any wave is announced.
OnWave01 to OnWave10
Fired when Wave01–10 starts.
OnWaveDefault
Fired at the start of all waves.