Weapon pistol spawn: Difference between revisions
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== Keyvalues == | == Keyvalues == | ||
{{KV WeaponSpawn}} | {{KV WeaponSpawn}} | ||
== Flags == | == Flags == | ||
{{Fl WeaponSpawn}} | {{Fl WeaponSpawn}} | ||
== Outputs == | == Outputs == | ||
Revision as of 07:35, 3 August 2024
weapon_pistol_spawn is a point entity available in ![]()
Left 4 Dead series. It is a possible spawn point for pistols.
Keyvalues
- Weapon Skin (weaponskin) <integer> (only in
) - Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float> (only in
) - Set a custom glow range for this spawner. 0 means use the default range.
- Collisions (solid) <choices>
-
- 0: Not Solid
- 2: Use Bounding Box
- 6: Use VPhysics (default)
- Count (count) <integer>
- Max number of weapons given before disappearing.
Flags
- Enable Physics : [1]
- Must Exist : [2]
Outputs
- OnItemSpawn (only in
) - Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.