Game score: Difference between revisions
Jump to navigation
Jump to search

Note:This entity cannot be used to affect the scores of teams/players in Left 4 Dead / Left 4 Dead 2.
Thunder4ik (talk | contribs) m (→top: Unicodifying, replaced: [[Image: → [[File:) |
m (→Inputs: Substituted IO templates) |
||
Line 19: | Line 19: | ||
== Inputs == | == Inputs == | ||
{{ | {{I|ApplyScore|Add score to player.}} | ||
{{ | {{I|AddScoreTerrorist|Add score to the Terrorist team.|only=CSGO}} | ||
{{ | {{I|AddScoreCT|Add score to the Counter-Terrorist team.|only=CSGO}} | ||
{{I Targetname}} | {{I Targetname}} | ||
== Outputs == | == Outputs == | ||
{{O Targetname}} | {{O Targetname}} |
Revision as of 21:47, 19 April 2025
game_score
is a point entity available in all Source games.
Entity description

An entity that modifies the points of the player who activates it (!activator).
In code it is represented by class CGameScore, defined in maprules.cpp.

Keyvalues
- Points to add (+/-) (points) ([todo internal name (i)]) <integer>
- Number of points to add or substract.
- Master (Obsolete) ([todo internal name (i)]) <string>
- Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- 1 : Allow Negative
- 2 : Team Points
Inputs
- ApplyScore
- Add score to player.