Func liquidportal: Difference between revisions
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Bug:This entity is incomplete and does not function very well. [todo tested in ?]
Bug:This entity requires mat_queue_mode to be set to 2 in order to render properly. Without this, it will display a missing texture. [todo tested in ?]
Thunder4ik (talk | contribs) m (→top: Unicodifying, replaced: {{language subpage → {{langsp) |
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<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a| | <!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|brush entity|name=func_liquidportal|game=Portal}} It marks the space filled with portal liquid and teleports entities when done. | ||
{{bug|This entity is incomplete and does not function very well.}} | {{bug|This entity is incomplete and does not function very well.}} | ||
{{bug|This entity requires mat_queue_mode to be set to 2 in order to render properly. Without this, it will display a missing texture.}} | {{bug|This entity requires mat_queue_mode to be set to 2 in order to render properly. Without this, it will display a missing texture.}} |
Revision as of 17:30, 17 May 2024


func_liquidportal
is a brush entity available in Portal. It marks the space filled with portal liquid and teleports entities when done.


Keyvalues
- Linked liquid portal. (InitialLinkedPortal) <string>
- Fill Time (sec) (FillTime) <float>
- How long the volume takes to fill in seconds.
Origin:
- Origin (X Y Z) (origin) <origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- SetLinkedLiquidPortal <string >
- The liquid portal this should link to. Will update linked portal to point back.
- SetFillTime <float >
- How long the area takes to fill.
- StartFilling
- Start filling NOW. Entities teleport when finished.
- AddActivatorToTeleportList
- Add the activator entity to the list of entities to teleport when filling is finished.
- RemoveActivatorFromTeleportList
- Remove the activator entity from the list of entities to teleport when filling is finished.