Env firesource: Difference between revisions
Jump to navigation
Jump to search
Thunder4ik (talk | contribs) m (→top: Unicodifying, replaced: {{language subpage → {{langsp) |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
||
Line 1: | Line 1: | ||
<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}[[File:env_firesource.png|left|link=]]{{this is a|name=env_firesource | <!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}[[File:env_firesource.png|left|link=]]{{this is a|point entity|name=env_firesource}} It provides heat to all nearby {{ent|env_fire}} entities. | ||
{{code class|CEnvFireSource|fire.cpp}} | {{code class|CEnvFireSource|fire.cpp}} |
Revision as of 16:52, 17 May 2024

env_firesource
is a point entity available in all Source games. It provides heat to all nearby env_fire entities.
Keyvalues
- Radius (fireradius) ([todo internal name (i)]) <float>
- The radius around this entity in which to provide heat.
- Intensity / Damage (firedamage) ([todo internal name (i)]) <float>
- Amount of heat "damage" to apply to
env_fire
s within the Radius.
Flags
- Start On : [1]
Inputs
- Enable
- Enable fire source.
- Disable
- Disable fire source.