Hammer Go To Brush Dialog: Difference between revisions
Jump to navigation
Jump to search
Thunder4ik (talk | contribs) m (→top: Unicodifying, replaced: [[Image: → [[File:) |
(Preparing page for move. This action was perfomed by a bot under supervision.) |
||
Line 1: | Line 1: | ||
{{langsp}} | |||
{{Underlinked|date=January 2024}} | {{Underlinked|date=January 2024}} | ||
[[File:hammer_gotobrushdialog.png]] | [[File:hammer_gotobrushdialog.png]] | ||
Line 12: | Line 13: | ||
It is also possible to find invalid brushes using the [[Hammer Map Menu#Check for Problems <Alt.2BP>|Check for Problems dialog]]. | It is also possible to find invalid brushes using the [[Hammer Map Menu#Check for Problems <Alt.2BP>|Check for Problems dialog]]. | ||
Revision as of 08:18, 19 January 2024

This article needs more
links to other articles to help
integrate it into the encyclopedia. Please help improve this article by adding links
that are relevant to the context within the existing text.
January 2024



January 2024
When you've got an invalid brush in your map, compile tools will give you the brush id number of the brush that is bad.
For example:
Entity 0, Brush 4, Side 8: has a coplanar plane at (304, -384, 0), texture GENERIC99
To find the invalid brush in your map, you'd just bring up the Go To Brush dialog <Ctrl+⇧ Shift+G> and enter 4 as the brush number, then press OK. The invalid brush will become selected and centered in the Views.
It is also possible to find invalid brushes using the Check for Problems dialog.