Tf weaponbase melee: Difference between revisions

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{{this is a|e0|game=tf2|name=tf_weaponbase_melee}} It is used by all melee weapon entities in TF2 for fundamental melee weapon functions.
{{this is a|point entity|game=Team Fortress 2|name=tf_weaponbase_melee}} It is used by all melee weapon entities in TF2 for fundamental melee weapon functions.


{{code class|CTFWeaponBaseMelee|tf_weaponbase_melee.cpp}}
{{code class|CTFWeaponBaseMelee|tf_weaponbase_melee.cpp}}

Revision as of 19:44, 17 May 2024

tf_weaponbase_melee is a point entity available in Team Fortress 2 Team Fortress 2. It is used by all melee weapon entities in TF2 for fundamental melee weapon functions.

C++ In code, it is represented by theCTFWeaponBaseMeleeclass, defined in thetf_weaponbase_melee.cppfile.
Note.pngNote:Emits weapon data file errors upon the creation of this entity through the ent_create command.

Dedicated Console Variables and Commands

tf_weapon_criticals_melee <integer>
Determines whether melee weapons are eligible for critical hits.
0 - Melee weapons do not randomly crit.
1 - Melee weapons can randomly crit only if tf_weapon_criticals is also enabled.
2 - Melee weapons can always randomly crit regardless of the `tf_weapon_criticals` setting.

Keyvalues

Inputs

Outputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history

Weapon:

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.