Tf weaponbase melee: Difference between revisions
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In code, it is represented by the
Note:Emits weapon data file errors upon the creation of this entity through the
Note:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history
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{{this is a| | {{this is a|point entity|game=Team Fortress 2|name=tf_weaponbase_melee}} It is used by all melee weapon entities in TF2 for fundamental melee weapon functions. | ||
{{code class|CTFWeaponBaseMelee|tf_weaponbase_melee.cpp}} | {{code class|CTFWeaponBaseMelee|tf_weaponbase_melee.cpp}} |
Revision as of 19:44, 17 May 2024
tf_weaponbase_melee
is a point entity available in Team Fortress 2. It is used by all melee weapon entities in TF2 for fundamental melee weapon functions.

CTFWeaponBaseMelee
class, defined in thetf_weaponbase_melee.cpp
file.

ent_create
command.Dedicated Console Variables and Commands
- tf_weapon_criticals_melee <integer>
- Determines whether melee weapons are eligible for critical hits.
- 0 - Melee weapons do not randomly crit.
- 1 - Melee weapons can randomly crit only if tf_weapon_criticals is also enabled.
- 2 - Melee weapons can always randomly crit regardless of the `tf_weapon_criticals` setting.
Keyvalues
Inputs
Outputs

Weapon:
- OnNPCPickup
- !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
- OnPlayerUse
- !activator = player
!caller = this entity
Fires when the player +uses this weapon.
- OnPlayerPickup
- !activator = player
!caller = this entity
Fires when a player picks up this weapon.
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.