Hightower teleport vortex: Difference between revisions

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{{lang|{{PAGENAME}}}}{{this is a|e0|game=tf2|name=hightower_teleport_vortex}} It creates a swirling vortex that teleports players when they walk into it. By default, it'll teleport players to destinations suffixed with "_loser;" however, if a team has been given the advantage (with <tt>SetAdvantageTeam</tt>), it'll send players of that team to destinations suffixed with "_winner."
{{lang|{{PAGENAME}}}}{{this is a|point entity|game=Team Fortress 2|name=hightower_teleport_vortex}} It creates a swirling vortex that teleports players when they walk into it. By default, it'll teleport players to destinations suffixed with "_loser;" however, if a team has been given the advantage (with <tt>SetAdvantageTeam</tt>), it'll send players of that team to destinations suffixed with "_winner."


==Keyvalues==
==Keyvalues==

Revision as of 19:20, 17 May 2024

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hightower_teleport_vortex is a point entity available in Team Fortress 2 Team Fortress 2. It creates a swirling vortex that teleports players when they walk into it. By default, it'll teleport players to destinations suffixed with "_loser;" however, if a team has been given the advantage (with SetAdvantageTeam), it'll send players of that team to destinations suffixed with "_winner."

Keyvalues

Destination base name ([todo internal name (i)]) <string>
The base name of the destination. (i.e., If using 'hell_winner' and 'hell_loser', then 'hell' is the base name.)
Lifetime ([todo internal name (i)]) <float>
How long the portal should stay open.


Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

SetAdvantageTeam <integerRedirectInput/integer>
Set which team has the advantage.
SetModelScale <floatRedirectInput/float>
Scale the size of the vortex.

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs