Tf point nav interface: Difference between revisions
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==Entity description== | ==Entity description== | ||
Entity interface to the TF nav mesh. | Entity interface to the TF nav mesh. |
Revision as of 18:50, 17 May 2024
tf_point_nav_interface
is a point entity available in Team Fortress 2.
Entity description
Entity interface to the TF nav mesh.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- RecomputeBlockers
- Recompute blocks in the nav mesh. Call this after blockers change state (ie. a door opens or closes).
Outputs
- OnUser1 to OnUser4
- These Outputs each fire in response to the firing of the like-numbered
FireUser1
toFireUser4
Input; see User Inputs and Outputs.