Game round end: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
Line 1: Line 1:
{{this is a|e0|game=csgo|name=game_round_end}}  
{{this is a|point entity|game=Counter-Strike: Global Offensive|name=game_round_end}}  


==Entity description==
==Entity description==

Revision as of 18:41, 17 May 2024

game_round_end is a point entity available in Counter-Strike: Global Offensive Counter-Strike: Global Offensive.

Entity description

Game end.png

An entity that ends a multiplayer game round.

Template:Map properties

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

EndRound_Draw <floatRedirectInput/float>
End the round in a draw after x seconds. Parameter is how long until the next round starts (normal time is 7).
EndRound_TerroristsWin <floatRedirectInput/float>
End the round, terrorists win after x seconds. Parameter is how long until the next round starts.
EndRound_CounterTerroristsWin <floatRedirectInput/float>
End the round, CTs win after x seconds. Parameter is how long until the next round starts.

Outputs

OnRoundEnded <void>
Fires when the round ends regardless of it ended via input to this entity or not.