Paint sphere: Difference between revisions
		
		
		
		
		
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Note:Gel needs to have Paint in Map set to True in worldspawn before applying on surfaces. Maps that do not use gel can save significant resources by avoiding gel code.
		
	
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==Entity description==  | ==Entity description==  | ||
Revision as of 17:07, 17 May 2024
paint_sphere  is a   point entity  available in 
 Portal 2. 
Entity description
It paints brush entities inside the sphere.
Keyvalues
- Paint Type ([todo internal name (i)]) <choices>
 - The type of paint.
- 0 : Bounce
 - 1 : Sticky (Broken when the game came out, changed into mirroring gel when the first DLC came out. Blobs are missing a texture.)
 - 2 : Speed
 - 3 : Portal
 - 4 : Erase
 
 
- Alpha Percent ([todo internal name (i)]) <float>
 - Alpha percent to control the density of paint, the value must be between 0 to 1
 
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Inputs
- Paint
 - Apply paint with specified paint type inside the paint sphere