Asw holdout mode: Difference between revisions
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It causes the map to run in Holdout Mode. This mode is much like a survival mode where waves of enemies continuously attack the player. | |||
== Keyvalues == | == Keyvalues == |
Revision as of 11:07, 12 January 2024


It causes the map to run in Holdout Mode. This mode is much like a survival mode where waves of enemies continuously attack the player.
Keyvalues
- Holdout Filename ([todo internal name (i)]) <string>
- This is the filename of the holdout script that defines the waves, etc. Assumes a path of resource\Holdout\.
Inputs
- UnlockResupply
- Tells the holdout that you want to let the player resupply at the end of the round.
Outputs
- OnAnnounceWave01 to OnAnnounceWave10
- Fired when Wave01–10 is announced.
- OnAnnounceWaveDefault
- Fired when any wave is announced.
- OnWave01 to OnWave10
- Fired when Wave01–10 starts.
- OnWaveDefault
- Fired at the start of all waves.