Item healthkit full: Difference between revisions
Jump to navigation
Jump to search
Warning:
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
Thunder4ik (talk | contribs) m (→top: Unicodifying, replaced: [[Image: → [[File:) |
||
Line 1: | Line 1: | ||
{{this is a|e0|game=tf2|name=item_healthkit_full}} | {{this is a|e0|game=tf2|name=item_healthkit_full}} | ||
{{TOC|left}} | {{TOC|left}} | ||
[[ | [[File:Largehealth.png|thumb|right|200px|A Full Healthkit.]]{{clr}} | ||
==Entity description== | ==Entity description== |
Revision as of 10:33, 8 January 2024
item_healthkit_full
is an e0 available in Team Fortress 2.

- The {{{game}}} parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Team Fortress 2.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Entity description
Health kit entity - full healing.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- Model ([todo internal name (i)]) <choices>
- Changes the in-game model to something other than the default model. Not shown in Hammer.
Value Description Default models/items/medkit_large.mdl Halloween Soup Cauldron models/props_halloween/halloween_medkit_large.mdl Birthday Cake models/items/medkit_large_bday.mdl !FGD Sandvich on a plate models/items/plate.mdl !FGD Buffalo Steak Sandvich on a plate models/items/plate_steak.mdl !FGD
- Auto-Materialize (AutoMaterialize) <boolean>
- Automatically respawns the health kit after it has been picked up (this is the standard behaviour). Additionally, disabling this option allows respawning the kit with the Enable input.
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- Toggle
- Toggles the enabled/disabled status of the entity.
Outputs
- OnPlayerTouch
- Sent when the entity is picked up by a player.