Prop combine ball: Difference between revisions
		
		
		
		
		
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 In code, it is represented by the
	 In code, it is represented by the
 Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
 Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
 Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
 Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
		
	
| m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) | Thunder4ik (talk | contribs)  m (→See also: Unicodifying, replaced: See Also → See also) | ||
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| {{O BasePropPhysics}} | {{O BasePropPhysics}} | ||
| ==See  | ==See also== | ||
| *{{ent|point_combine_ball_launcher}} | *{{ent|point_combine_ball_launcher}} | ||
Revision as of 12:07, 8 January 2024
 
  prop_combine_ball preview.
Not to be confused with prop_energy_ball.
prop_combine_ball  is an   e0  available in  Half-Life 2 series.
 Half-Life 2 series.
 In code, it is represented by the
	 In code, it is represented by theCPropCombineBallclass, defined in thehl2_dll\prop_combine_ball.cppfile.
Entity Description
A prop that physically simulates as a single rigid body. It can be constrained to other physics objects using hinges or other constraints. It can also be configured to break when it takes enough damage.
Keyvalues
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Note:Page left for viewable history, content moved to prop_physicsFlags
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Note:Page left for viewable history, content moved to prop_physicsInputs
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Note:Page left for viewable history, content moved to prop_physics- Explode
- Explode.
Outputs
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Note:Page left for viewable history, content moved to prop_physics