Weapon deagle (Synergy): Difference between revisions

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m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
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[[File:Synergy deagle.jpg|thumb|right|250px|weapon_deagle]]
[[File:Synergy deagle.jpg|thumb|right|250px|weapon_deagle]]
{{this is a|e0|game=synergy|name=weapon_deagle}} It is a beta weapon that uses [[item_ammo_357|.357]] caliber ammo.
{{this is a|point entity|game=Synergy|name=weapon_deagle}} It is a beta weapon that uses [[item_ammo_357|.357]] caliber ammo.


{{BasicWeapon}}
{{BasicWeapon}}

Revision as of 18:30, 17 May 2024

weapon_deagle

weapon_deagle is a point entity available in Synergy Synergy. It is a beta weapon that uses .357 caliber ammo.

Flags

Start Constrained : [1]
Prevents the model from moving.
Deny player pickup (reserve for NPC) : [2]
Not puntable by Gravity Gun : [4]

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.

Outputs

OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC.)
OnPlayerUse
Fires when the player +uses this weapon. (!activator is the player.)
OnPlayerPickup
Fires when a player picks up this weapon. (!activator is the player.)
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.

See also