Npc vehicledriver: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
Thunder4ik (talk | contribs) m (→Entity description: Unicodifying, replaced: [[Image: → [[File:) |
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{{this is a | {{Ent not in fgd}} | ||
{{this is a|e0|name=npc_vehicledriver|except=Left 4 Dead series}} | |||
==Entity description== | ==Entity description== |
Revision as of 12:04, 18 February 2024
npc_vehicledriver
is an e0 available in all Source games except
Left 4 Dead series.
Entity description

The NPC used to drive a target vehicle.
- For an example, see the apc_on_path prefab.

Keyvalues
- Vehicle (vehicle) <targetname>
- Vehicle to drive.
Flags
- Start Inactive : [65536]
Inputs
- StartFiring
- Tell the driver to attack nearby enemies with the vehicle's weaponry (if any).
- StopFiring
- Tell the driver to stop attacking nearby enemies with the vehicle's weaponry.
- GotoPathCorner <targetname >
- Tell the driver to go to a specific path corner and continue from there.
- SetDriversMaxSpeed <float >
- Set the drivermaxspeed.
- SetDriversMinSpeed <float >
- Set the driverminspeed.
- StartForward
- Tell the driver to start driving.
- Stop
- Tell the driver to stop driving.
Outputs
|