Env physimpact: Difference between revisions
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Tag: Undo |
m (Replacing {{base point}} with {{this is a}}. This operation was performed by a bot.) |
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{{lang|Env physimpact}} | {{lang|Env physimpact}} | ||
{{ | {{this is a|point entity|name=env_physimpact|sprite=env_physexplosion}} It causes a physics impact on another entity. The direction of the impact is determined by the angles set. | ||
{{code class|CPhysImpact|physobj.cpp}} | {{code class|CPhysImpact|physobj.cpp}} |
Revision as of 22:49, 6 January 2024


env_physimpact
is a point entity available in all Source games. It causes a physics impact on another entity. The direction of the impact is determined by the angles set.
Flags
- 1: No fall-off
- 2: Infinite Length
- 4: Ignore Mass
- 8: Ignore Surface Normal When Applying Force[Clarify]
Keyvalues
- Distance (distance) ([todo internal name (i)]) <integer>
- How far to project the impact (if 0 uses a default value).
- Point to Entity (directionentityname) ([todo internal name (i)]) <targetname>
- If set, Distance and Pitch Yaw Roll settings are ignored and the direction and distance to the target entity will be used.
Inputs
- Impact
- Trigger the impact