Env rotorshooter: Difference between revisions
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{{ | {{LanguageBar}} | ||
{{ | {{CD|CRotorWashShooter|file1=effects.cpp}} | ||
{{this is a|point entity|name=env_rotorshooter|sprite=env_shooter}} It creates gibs when it's within the influence of a helicopter's [[rotor wash]]. Ideal for stirring up dust sprites from beneath a helicopter. | {{this is a|point entity|name=env_rotorshooter|sprite=env_shooter.png}} It creates gibs when it's within the influence of a helicopter's [[rotor wash]]. Ideal for stirring up dust sprites from beneath a helicopter. | ||
== | ==Keyvalues== | ||
{{ | {{KV|Time Under Rotor|intn=rotortime|float|The average time it has to be under the rotor before it shoots a gib.}} | ||
{{KV|Time variance|intn=rotortimevariance|float|The random amount to vary the time it has to be under the rotor before it shoots a gib.}} | |||
{{OtherKIO|env_shooter}} | |||
{{ | |||
== | == See Also == | ||
{{ | * {{ent|env_shooter}} |
Revision as of 17:55, 30 July 2024


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CRotorWashShooter |
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env_rotorshooter
is a point entity available in all Source games. It creates gibs when it's within the influence of a helicopter's rotor wash. Ideal for stirring up dust sprites from beneath a helicopter.
Keyvalues
- Time Under Rotor (rotortime) <float>
- The average time it has to be under the rotor before it shoots a gib.
- Time variance (rotortimevariance) <float>
- The random amount to vary the time it has to be under the rotor before it shoots a gib.

Keyvalues / Inputs / Outputs
are same as env_shooter.