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Env rotorshooter: Difference between revisions

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{{Underlinked|date=January 2024}}
{{LanguageBar}}
{{lang|Env rotorshooter}}
{{CD|CRotorWashShooter|file1=effects.cpp}}
{{this is a|point entity|name=env_rotorshooter|sprite=env_shooter}} It creates gibs when it's within the influence of a helicopter's [[rotor wash]]. Ideal for stirring up dust sprites from beneath a helicopter.
{{this is a|point entity|name=env_rotorshooter|sprite=env_shooter.png}} It creates gibs when it's within the influence of a helicopter's [[rotor wash]]. Ideal for stirring up dust sprites from beneath a helicopter.


{{code class|CRotorWashShooter|effects.cpp}}


{{clr}}


==Flags==
==Keyvalues==
{{Fl GibshooterBase}}
{{KV|Time Under Rotor|intn=rotortime|float|The average time it has to be under the rotor before it shoots a gib.}}
{{KV|Time variance|intn=rotortimevariance|float|The random amount to vary the time it has to be under the rotor before it shoots a gib.}}


==Keyvalues==
{{KV|Time Under Rotor (rotortime)|float|The average time it has to be under the rotor before it shoots a gib.}}
{{KV|Time variance (rotortimevariance)|float|The random amount to vary the time it has to be under the rotor before it shoots a gib.}}
{{KV EnvShooter}}
{{KV GibshooterBase}}
{{KV RenderFields}}
{{KV SystemLevelChoice}}
{{KV BaseEntity|css=1}}


==Inputs==
{{OtherKIO|env_shooter}}
{{I GibshooterBase}}
{{I RenderFields}}
{{I BaseEntity}}


==Outputs==
== See Also ==
{{O BaseEntity|l4d=1}}
* {{ent|env_shooter}}

Revision as of 17:55, 30 July 2024

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C++ Class hierarchy
CRotorWashShooter
CEnvShooter
CGibShooter
CBaseEntity
C++ effects.cpp
Env shooter.png

env_rotorshooter is a point entity available in all Source Source games. It creates gibs when it's within the influence of a helicopter's rotor wash. Ideal for stirring up dust sprites from beneath a helicopter.


Keyvalues

Time Under Rotor (rotortime) <float>
The average time it has to be under the rotor before it shoots a gib.
Time variance (rotortimevariance) <float>
The random amount to vary the time it has to be under the rotor before it shoots a gib.


Note.pngNote:Other Keyvalues / Inputs / Outputs are same as env_shooter.

See Also