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Env firesensor: Difference between revisions

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m (Replacing {{point ent}} or {{base point}} with {{this is a}}. This operation was performed by a bot.)
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{{lang|Env firesensor}}
{{lang|Env firesensor}}
{{CD|CEnvFireSensor}}
{{CD|CEnvFireSensor}}
{{base point|env_firesensor}} It detects changes in heat from nearby {{ent|env_fire}}s.
{{this is a|point ent|name=env_firesensor}} It detects changes in heat from nearby {{ent|env_fire}}s.


{{code class|CEnvFireSensor|fire.cpp}}
{{code class|CEnvFireSensor|fire.cpp}}

Revision as of 21:46, 6 January 2024

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C++ Class hierarchy
CEnvFireSensor
CBaseEntity

env_firesensor is a point ent available in all Source Source games. It detects changes in heat from nearby env_fires.

C++ In code, it is represented by theCEnvFireSensorclass, defined in thefire.cppfile.

Flags

Start On : [1]

Keyvalues

Radius (fireradius) <float>
The radius around this entity in which to detect heat changes.
Heat level (heatlevel) <float>
The target heat level to check for. Outputs are fired when the heat moves over this target level (increasing or decreasing).
Time at level (heattime) <float>
The amount of time the heat level must spend over the target level before the 'OnHeatLevelStart' output is fired.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs

OnHeatLevelStart
Fires when the heat level has been sustained for the specified length of time.
OnHeatLevelEnd
Fires when the heat level drops below the target level.

See also