Cable: Difference between revisions
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{{this is a|pixel shader|name=Cable}} It is used for [[Cables and Ropes|ropes]] such as those created by the <code>[[keyframe_rope]]</code> and <code>[[move_rope]]</code> entities. | {{this is a|pixel shader|name=Cable}} It is used for [[Cables and Ropes|ropes]] such as those created by the <code>[[keyframe_rope]]</code> and <code>[[move_rope]]</code> entities. | ||
==Parameters== | ==Parameters== | ||
{{MatParam| | {{MatParam|$basetexture|texture|The texture for the rope. Should be very small, usually 16x16 to 64x64.}} | ||
{{MatParam| | {{MatParam|$bumpmap|texture|Bumpmap for the rope. Default <code>cable/cablenormalmap</code>.}} | ||
{{MatParam| | {{MatParam|$vertexcolor|bool|{{Todo|See [[$vertexcolor]]. Default <code>1</code>.}}}} | ||
{{MatParam|$MinLight|normal|Minimum amount of light received. Default <code>0.1</code>.}} | {{MatParam|$MinLight|normal|Minimum amount of light received. Default <code>0.1</code>.}} | ||
{{MatParam|$MaxLight|normal|Maximum amount of light received. Default <code>0.3</code>.}} | {{MatParam|$MaxLight|normal|Maximum amount of light received. Default <code>0.3</code>.}} |
Revision as of 11:49, 13 January 2024


Cable
is a Pixel shader available in all Source games. It is used for ropes such as those created by the
keyframe_rope
and move_rope
entities.
Parameters
$basetexture
$bumpmap
$vertexcolor
$MinLight
$MaxLight
$nocull