De/Perfect Dark Source: Creating a Map: Difference between revisions
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Thunder4ik (talk | contribs) m (→Hammer-Editor einstellen: clean up, replaced: {{clear}} → {{clr}} (2)) |
Thunder4ik (talk | contribs) m (→Hammer-Editor einstellen: Unicodifying, replaced: [[Image: → [[File: (6)) |
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[[ | [[File:Perfect_dark_source_hammer1.png|thumb|left|200px|Step 1]] | ||
[[ | [[File:Perfect_dark_source_hammer2.png|thumb|left|200px|Step 2]] | ||
[[ | [[File:Perfect_dark_source_hammer3.png|thumb|left|200px|Step 3]] | ||
{{clr}} | {{clr}} | ||
[[ | [[File:Perfect_dark_source_hammer4.png|thumb|left|200px|Step 4]] | ||
[[ | [[File:Perfect_dark_source_hammer5.png|thumb|left|200px|Step 5]] | ||
[[ | [[File:Perfect_dark_source_hammer6.png|thumb|left|200px|Step 6]] | ||
{{clr}} | {{clr}} | ||
Revision as of 18:26, 7 January 2024
Hammer-Editor einstellen
Folge den Bildern um den Hammer-Editor so einzustellen damit man Maps für Perfect Dark:Source kreieren kann!
Entities
- info_player_start : Der Spieler Spawn Punkt
- item_weaponset : Der Waffen Spawn Punkt.
- trigger_zone : Brush entity wird beim King of the Hill Modus verwendet.