Weapon melee (Left 4 Dead 2): Difference between revisions
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Thunder4ik (talk | contribs) m (→See also: Unicodifying, replaced: See Also → See also) |
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:{{important|Will spawn the melee properly only if the melee is specified in the current map's [[L4D2_Mission_Files|mission file]].}} | :{{important|Will spawn the melee properly only if the melee is specified in the current map's [[L4D2_Mission_Files|mission file]].}} | ||
== See | == See also == | ||
* [[weapon_melee_spawn]] | * [[weapon_melee_spawn]] | ||
* [[weapon_item_spawn]] | * [[weapon_item_spawn]] | ||
* [[Weapon script]] | * [[Weapon script]] | ||
* [[weapon_cs_base]] | * [[weapon_cs_base]] |
Revision as of 02:17, 9 January 2024
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CTerrorMeleeWeapon |
weapon_melee
is an e0 available in Left 4 Dead 2. Held melee weapon. To spawn melee weapons in a map use weapon_melee_spawn or weapon_item_spawn
Keyvalues
- Melee script name (melee_script_name) <string>
- Name of a melee script (without file extension). Scripts are defined in
scripts/melee/
Important:Will spawn the melee properly only if the melee is specified in the current map's mission file.