Weapon disc (GoldSrc): Difference between revisions
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{{this is a|point|<!--sprite=1-->|name=weapon_disc|engine=gldsrc|game=Ricochet}} This is the standard Ricochet disc. Normally you wouldn't need to use this entity at all, as the player starts with discs and cannot normally lose them. If you are experimenting with alternate forms of gameplay and use the {{ent|player_weaponstrip_(GoldSrc)|alt=player_weaponstrip}} entity to remove the player's discs, you'll need to provide weapon_disc entities if you wish to re-enable his weapons. | {{this is a|point|<!--sprite=1-->|name=weapon_disc|engine=gldsrc|game=Ricochet}} This is the standard Ricochet disc. Normally you wouldn't need to use this entity at all, as the player starts with discs and cannot normally lose them. If you are experimenting with alternate forms of gameplay and use the {{ent|player_weaponstrip_(GoldSrc)|alt=player_weaponstrip}} entity to remove the player's discs, you'll need to provide weapon_disc entities if you wish to re-enable his weapons. |
Revision as of 22:58, 21 January 2024

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January 2024
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January 2024
weapon_disc
is a point available in Ricochet.

- The {{{engine}}} parameter is inconsistent with the name defined by the {{gldsrc}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to GoldSrc.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
This is the standard Ricochet disc. Normally you wouldn't need to use this entity at all, as the player starts with discs and cannot normally lose them. If you are experimenting with alternate forms of gameplay and use the player_weaponstrip entity to remove the player's discs, you'll need to provide weapon_disc entities if you wish to re-enable his weapons.
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