Id Tech 2: Difference between revisions
Jump to navigation
Jump to search
Thunder4ik (talk | contribs) m (→top: clean up, replaced: {{goldsrc → {{gldsrc) |
No edit summary |
||
Line 1: | Line 1: | ||
{{Langsp|title=id Tech 2}} | {{Langsp|title=id Tech 2}} | ||
{{todo|Mention {{fte|4}}, a notable fork of the Quake I engine. See [[Quake#Source ports]] for more info.}} | {{todo|Mention {{fte|4}}, a notable fork of the Quake I engine. See [[Quake#Source ports]] for more info.}} | ||
{{idtech2|4}} is an engine created by {{wiki|id Software}} for {{quake|4.1}}, and later modified for {{quake2|4.1}}. It was used as the foundation for {{gldsrc|4.1}} and [[Source|all]] [[Source 2|subsequent]] {{valve|4.1}} engines. | {{idtech2|4}}, also known as '''Quake engine''', is an engine created by {{wiki|id Software}} for {{quake|4.1}}, and later modified for {{quake2|4.1}}. It was used as the foundation for {{gldsrc|4.1}} and [[Source|all]] [[Source 2|subsequent]] {{valve|4.1}} engines. | ||
id Tech 2 consists of the following two "branches": | id Tech 2 consists of the following two "branches": |
Revision as of 10:22, 11 June 2024
Todo: Mention
FTE, a notable fork of the Quake I engine. See Quake#Source ports for more info.

id Tech 2, also known as Quake engine, is an engine created by
id Software for
Quake, and later modified for
Quake II. It was used as the foundation for
GoldSrc and all subsequent
Valve engines.
id Tech 2 consists of the following two "branches":
- The
Quake Engine, developed for Quake and used by several other games
- The
Quake II Engine, developed for Quake II and used by several other games