Item healthkit: Difference between revisions

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{{this is a|e0|name=item_healthkit|series=Half-Life 2}} This item restores an amount of health points for players or {{ent|npc_citizen}}s on pickup.
{{this is a|e0|name=item_healthkit|series=Half-Life 2}} This item restores an amount of health points for players or {{ent|npc_citizen}}s on pickup.

Revision as of 10:33, 8 January 2024

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Item healthkit.png

item_healthkit is an e0 available in Half-Life 2 series Half-Life 2 series. This item restores an amount of health points for players or npc_citizens on pickup.

ConVars/Commands

Cvar/Command Parameters or default value Descriptor Effect
sk_healthkit 25 Health amount Amount of health restored. This amount is unaffected by difficulty settings.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

Start Constrained : [1]
Spawns with motion disabled.

Outputs

Item:

OnPlayerTouch
Fires when the player touches this item. !activator is the player.
OnCacheInteraction
This output fires when the player proves they have "found" this item.
Fires on:
  • Player Touch (whether or not player actually acquires the item).
  • Picked up by +use.
  • Picked up by gravity gun.
  • Punted by gravity gun.