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Info overlay accessor: Difference between revisions

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m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
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{{Ent not in fgd|nolink=1}}
{{Ent not in fgd|nolink=1}}
{{CD|CInfoOverlayAccessor|file1=info_overlay_accessor.cpp}}
{{CD|CInfoOverlayAccessor|file1=info_overlay_accessor.cpp}}
{{this is a|name=info_overlay_accessor|e0}} It only exist in compiled [[BSP]] files, and maps targetnames to ID numbers of [[info_overlay]]s, which are stored in a separate lump in the BSP file.
{{this is a|point entity|name=info_overlay_accessor}} It only exist in compiled [[BSP]] files, and maps targetnames to ID numbers of [[info_overlay]]s, which are stored in a separate lump in the BSP file.
{{clr}}
{{clr}}
== See also ==
== See also ==
* [[env_texturetoggle]]
* [[env_texturetoggle]]

Revision as of 17:50, 17 May 2024

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CInfoOverlayAccessor
CPointEntity
CBaseEntity
C++ info_overlay_accessor.cpp

info_overlay_accessor is a point entity available in all Source Source games. It only exist in compiled BSP files, and maps targetnames to ID numbers of info_overlays, which are stored in a separate lump in the BSP file.

See also