Func bulletshield: Difference between revisions
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m (Updated old entity format to {{this is a}}. This action was perfomed by a bot under supervision.) |
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{{this is a|e2|name=func_bulletshield|series=Half-Life 2}} This is an unused entity that seems to have been specifically for blocking bullets. Use something like {{ent|func_brush}} or the <code>tools/toolsblockbullets</code> texture instead. To use it, the entity code must be re-enabled. | {{this is a|e2|name=func_bulletshield|series=Half-Life 2}} This is an unused entity that seems to have been specifically for blocking bullets. Use something like {{ent|func_brush}} or the <code>tools/toolsblockbullets</code> texture instead. To use it, the entity code must be re-enabled. | ||
{{code class|CFuncBulletShield|func_bulletshield.cpp}} | {{code class|CFuncBulletShield|func_bulletshield.cpp}} |
Revision as of 09:33, 8 January 2024



This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
func_bulletshield
is an e2 available in Half-Life 2 series. This is an unused entity that seems to have been specifically for blocking bullets. Use something like func_brush or the
tools/toolsblockbullets
texture instead. To use it, the entity code must be re-enabled.