Env zoom: Difference between revisions
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Bug:Does not function in 
, and possibly most multiplayer games. [todo tested in ?]
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Thunder4ik (talk | contribs) m (clean up, added underlinked tag) |
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{{Underlinked|date=January 2024}} | |||
{{Source topicon}} | {{Source topicon}} | ||
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{{IO|Zoom|Start controlling the player's FOV.}} | {{IO|Zoom|Start controlling the player's FOV.}} | ||
{{IO|UnZoom|Stop controlling the player's FOV.}} | {{IO|UnZoom|Stop controlling the player's FOV.}} | ||
[[Category:GUI Entities]] | [[Category:GUI Entities]] | ||
Revision as of 23:49, 5 January 2024
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January 2024
January 2024
| CEnvZoom |
env_zoom is an e0 available in all
Source games. It can be used to control the player's FOV. Useful for scenes where the player's view is being controlled, or player-usable binoculars/telescopes, etc.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Target FOV (FOV) <integer>
- FOV that this entity should set the player's FOV to when active.
- Seconds to reach target (Rate) <float>
- Amount of time it should take to zoom to the specified FOV.
Flags
- Allow Suit Zoom : [1]
Inputs
- Zoom
- Start controlling the player's FOV.
- UnZoom
- Stop controlling the player's FOV.