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<!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|series=Half-Life 2|name=env_speaker|e0}} It randomly emits announcements using the [[response rules]] system. | <!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|series=Half-Life 2|name=env_speaker|e0}} It randomly emits announcements using the [[response rules]] system. | ||
{{stray ent| | {{stray ent|{{as}} {{portal2}} | ||
{{code class|CSpeaker|env_speaker.cpp}} | {{code class|CSpeaker|env_speaker.cpp}} |
Revision as of 02:27, 6 January 2024

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January 2024



January 2024


env_speaker
is an e0 available in Half-Life 2 series. It randomly emits announcements using the response rules system.
Flags
- 1: Start Silent
- 2: Play Everywhere
Keyvalues
- Min Delay Between Announcements (delaymin) ([todo internal name (i)]) <float>
- Minimum time between announcements in seconds.
- Max Delay Between Announcements (delaymax) ([todo internal name (i)]) <float>
- Maximum time between announcements in seconds.
- Context rule script (rulescript) ([todo internal name (i)]) <string>
- The response rules script file to load.
Inputs
- TurnOn
- Start random announcements.
- TurnOff
- Stop random announcements.
- Toggle
- If on, turn off. If off, turn on.