Trigger tractorbeam: Difference between revisions
Jump to navigation
Jump to search

Warning:This entity will crash the game if manually created in Hammer!
Thunder4ik (talk | contribs) m (→top: clean up, replaced: {{Language subpage → {{langsp) |
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
||
Line 2: | Line 2: | ||
{{Ent not in fgd|because = It crashes the game when other necessary entities are not present}} | {{Ent not in fgd|because = It crashes the game when other necessary entities are not present}} | ||
{{ | {{this is a|e2|name=trigger_tractorbeam|game=Portal 2|gamePortal 2: Community Edition}} It is a trigger is emitted from a {{Ent|prop_tractor_beam}} and works with a {{Ent|projected_tractor_beam_entity}} to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model. | ||
{{warning|This entity will crash the game if manually created in Hammer!}} | {{warning|This entity will crash the game if manually created in Hammer!}} |
Revision as of 14:11, 4 January 2024


trigger_tractorbeam
is an e2 available in Portal 2. It is a trigger is emitted from a prop_tractor_beam and works with a projected_tractor_beam_entity to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model.
