Trigger tractorbeam: Difference between revisions

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{{Ent not in fgd|because = It crashes the game when other necessary entities are not present}}
{{Ent not in fgd|because = It crashes the game when other necessary entities are not present}}


{{Entity|trigger_tractorbeam|type=e2|game=Portal 2|game1=Portal 2: Community Edition}} It is a trigger is emitted from a {{Ent|prop_tractor_beam}} and works with a {{Ent|projected_tractor_beam_entity}} to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model.
{{this is a|e2|name=trigger_tractorbeam|game=Portal 2|gamePortal 2: Community Edition}} It is a trigger is emitted from a {{Ent|prop_tractor_beam}} and works with a {{Ent|projected_tractor_beam_entity}} to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model.


{{warning|This entity will crash the game if manually created in Hammer!}}
{{warning|This entity will crash the game if manually created in Hammer!}}

Revision as of 14:11, 4 January 2024

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Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

trigger_tractorbeam is an e2 available in Portal 2 Portal 2. It is a trigger is emitted from a prop_tractor_beam and works with a projected_tractor_beam_entity to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model.

Warning.pngWarning:This entity will crash the game if manually created in Hammer!