BSP Content Extraction (GoldSrc): Difference between revisions
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Example:
Cry of Fear maps. In most of them, the content is embedded (in a BSP file).
Thunder4ik (talk | contribs) m (→top: clean up, replaced: {{Language subpage → {{langsp) |
SirYodaJedi (talk | contribs) m (BSPs can only have WAD textures embedded) |
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{{langsp}} | {{langsp}} | ||
Sometimes | Sometimes textures are embedded directly into a [[BSP|BSP file]], instead of in a separate WAD file. | ||
{{ModernExample|{{cof|4}} maps. In most of them, the content is embedded (in a [[BSP|BSP file]]).}} | {{ModernExample|{{cof|4}} maps. In most of them, the content is embedded (in a [[BSP|BSP file]]).}} | ||
== Utilities == | == Utilities == | ||
* [[Wintextract]] | * [[Wintextract]] | ||
* [[GCFScape]] | * [[GCFScape]] | ||
:: {{Warning|it does not extract the [[WAD|wad file]], but the [[BMP|bmp images]]!}} | :: {{Warning|it does not extract the [[WAD|wad file]], but the [[BMP|bmp images]]!}} | ||
* [[BspTwoMap]] (Can extract content) | * [[BspTwoMap]] (Can extract content) | ||
* [[Half-Life Unified SDK Map Decompiler]] | * [[Half-Life Unified SDK Map Decompiler]] |
Revision as of 17:26, 15 May 2024
Sometimes textures are embedded directly into a BSP file, instead of in a separate WAD file.


Utilities
Warning:it does not extract the wad file, but the bmp images!
- BspTwoMap (Can extract content)
- Half-Life Unified SDK Map Decompiler