Weapon scavenge item spawn: Difference between revisions
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{{ | {{this is a|name=weapon_scavenge_item_spawn|e0|game=Left 4 Dead 2}} It is a spawn for a "scavenge item". It is a variant of the [[weapon_gascan_spawn]] that is specially designed for the scavenge game mode. | ||
== Keyvalues == | == Keyvalues == |
Revision as of 14:08, 4 January 2024


weapon_scavenge_item_spawn
is an e0 available in Left 4 Dead 2. It is a spawn for a "scavenge item". It is a variant of the weapon_gascan_spawn that is specially designed for the scavenge game mode.
Keyvalues
- Initial Glow State ([todo internal name (i)]) <choices>
-
- 0 : OFF
- 3 : ON
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple (glowbackfacemult) <float> (only in
) !FGD
- If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Flags
- Enable Physics : [1]
- Must Exist : [2]
Inputs
- SpawnItem
- Spawn an instance of a scavenge mode item.
- TurnGlowsOn
- All current and future spawned items should glow.
- TurnGlowsOff
- All current and future spawned items should not glow.
Outputs
- OnItemPickedUp
- Fired when this spawner's scavenge item is picked up by a player.