Vgui screen: Difference between revisions
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Warning:This entity does not work in HL2, HL2:DM, or the unedited SDK code; it crashes the game. See VGUI Screen Creation.
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{{CD|CVGuiScreen|file1=vguiscreen.cpp}} | {{CD|CVGuiScreen|file1=vguiscreen.cpp}} | ||
{{entity|vgui_screen|type=e0}} It is a VGUI screen. Useful for in-world monitors. | {{entity|vgui_screen|type=e0}} It is a VGUI screen. Useful for in-world monitors. |
Revision as of 01:24, 4 January 2024


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CVGuiScreen |
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Template:Entity It is a VGUI screen. Useful for in-world monitors.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Panel Name (panelname) <string>
- Name of the panel to use. This is not a filename.
- Overlay Material (overlaymaterial) <string>
- Name of a material to overlay over the top of the VGUI screen.
Note:This material must write Z for the VGUI screen to work.
- Panel Width in World (width) <integer>
- Width of the panel in units.
- Panel Height in World (height) <integer>
- Height of the panel in units.
- Is Transparent? (IsTransparent) <boolean> (in all games since
)
- Set this to true if you would like your background to be invisible instead of a black fill.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- SetActive
- Make the vgui screen visible.
- SetInactive
- Make the vgui screen invisible.