Ai changehintgroup: Difference between revisions
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m (Updated old entity format to {{this is a}}. This action was perfomed by a bot under supervision.) |
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<!-- When this page is updated to {{langsp}} or {{ | <!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|e0|name=ai_changehintgroup}} It changes or adds a specific [[Hint_node#Hint_Group|hint group]] to an [[NPC]] or [[hint node]]. | ||
{{code class|CAI_ChangeHintGroup|triggers.cpp}} | {{code class|CAI_ChangeHintGroup|triggers.cpp}} |
Revision as of 01:12, 4 January 2024


ai_changehintgroup
is an e0 available in all Source games. It changes or adds a specific hint group to an NPC or hint node.
Keyvalues
- Name to search for (SearchName) ([todo internal name (i)]) <target_name_or_class>
- A targetname, classname, or name of a hint group.
- Search Type (SearchType) ([todo internal name (i)]) <choices>
- How to search for the entities to change.
- 0: Entity Name
- 1: Classname
- 2: Old Hint Group
- New Hint Group (NewHintGroup) ([todo internal name (i)]) <string>
- New hint group to add to the entities meeting search criteria.
- Hint Limit Nav (hintlimiting) ([todo internal name (i)]) <boolean>
- Limits NPC to using specified hint group for navigation requests, does not limit local navigation.
Inputs
- Activate
- Change the hint group.