Talk:Source Engine Beta Bug Reports: Difference between revisions
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:::I'm willing to say it's a bug, but you never know. Perhaps a bug for the map specific smoke/clouds, but intended for the smoke grenades? --[[User:Zips|Zips]] 16:34, 14 May 2006 (PDT) | :::I'm willing to say it's a bug, but you never know. Perhaps a bug for the map specific smoke/clouds, but intended for the smoke grenades? --[[User:Zips|Zips]] 16:34, 14 May 2006 (PDT) | ||
I NEVER SAW THEM before activating the beta engine! | |||
The shadows on cbble were deactivated last month - with the beta engine they are back! | |||
Yes i saw the "fire stays the round after bomb exploded" but on dust never on nuke! | |||
Please do confirm this bug or not, but do not delete everything directly | |||
<pre>====Shadows through other models==== | |||
*'''Expected''': Shadow is on the texture under the model | |||
*'''Observed''': Melons and oranges in cs_italy have their shadow on the ground ([http://xs300.xs.to/xs300/06205/cs_italy0000.jpg pic]) | |||
*'''Steps to Reproduce''': Join cs_italy | |||
====Fire stays in the rounds after bomb exploded==== | |||
*'''Expected''': Fire shouldn't stay / be visible in a new round | |||
*'''Observed''': There's a NOT-animated fire on de_nuke ([http://xs300.xs.to/xs300/06205/de_nuke0000.jpg link]) | |||
*'''Steps to Reproduce''': Plant the bomb let it explode - but it seems to occur randomly. i'm sorry have no demo.</pre> |
Revision as of 23:01, 19 May 2006
Discussion of bug reports for the Source Engine Beta.
darker dustsmokes in cs:s (dust2)
can anyone confirm that the dustsmokes in dust2 are much darker with beta engine???SIzzLeopard
- Yes, i can confirm that, but i like it ;). --DeepBlue 18:42, 14 May 2006 (GMT)
- like it too. but it is a bug or do they want it?SIzzLeopard
- I'm willing to say it's a bug, but you never know. Perhaps a bug for the map specific smoke/clouds, but intended for the smoke grenades? --Zips 16:34, 14 May 2006 (PDT)
I NEVER SAW THEM before activating the beta engine! The shadows on cbble were deactivated last month - with the beta engine they are back! Yes i saw the "fire stays the round after bomb exploded" but on dust never on nuke! Please do confirm this bug or not, but do not delete everything directly
====Shadows through other models==== *'''Expected''': Shadow is on the texture under the model *'''Observed''': Melons and oranges in cs_italy have their shadow on the ground ([http://xs300.xs.to/xs300/06205/cs_italy0000.jpg pic]) *'''Steps to Reproduce''': Join cs_italy ====Fire stays in the rounds after bomb exploded==== *'''Expected''': Fire shouldn't stay / be visible in a new round *'''Observed''': There's a NOT-animated fire on de_nuke ([http://xs300.xs.to/xs300/06205/de_nuke0000.jpg link]) *'''Steps to Reproduce''': Plant the bomb let it explode - but it seems to occur randomly. i'm sorry have no demo.