This article relates to the game "Portal 2." Click here for more information.

Comp choreo sceneset: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Minor error fix I am going to do something)
(Multipage)
Line 7: Line 7:
|in={{teamspen|4}}
|in={{teamspen|4}}
}}
}}
{{this is a|name=comp_choreo_sceneset|game=Portal 2: Community Edition|e1}} It is also available in all games with {{Teamspen|4}} installed. It chains set of [[Choreography|choreography]] .VCD scenes together, and allows quick but basic configuration of the choreography. When the map is compiled, this entity is then converted into a {{ent|logic_choreographed_scene}} entity, with its given KVs / I/O procedurally transferred over.
{{this is a|name=comp_choreo_sceneset|game=Portal 2: Community Edition|e1}}
<!--__TOC__-->
{{Multipage}}
==KeyValues==
{{KV|Delay between each|intn=delay|float|Add a delay between each scene.}}
{{KV|Clean up after starting|intn=only_once|choices|If set, Kill choreo scenes after starting so they only play once. If set, the Cancel input will not work properly.}}
:* 0 : No
:* 1 : Yes
{{KV|If an actor is talking...|intn=busyactor|choices|What to do if an actor in this scene is already talking when this scene is told to start.}}
:* 0 : Start immediately
:* 1 : Wait for actor to finish
:* 2 : Interrupt at next interrupt event
:* 3 : Cancel at next interrupt event
{{KV|On player death|intn=onplayerdeath|choices|What should this entity do if the player dies?}}
:* 0 : Do nothing
:* 1 : Cancel Script and return to AI
{{KV|Scene 1|intn=scene01|to=Scene 20|intn2=scene20|scene|Scenes to chain}}
{{minititle|Base}}
{{KV|[[targetname|Name]]|intn=targetname|string|The name that other entities refer to this entity by.}}
{{KV|[[Origin]] (X Y Z)|intn=origin|coordinates|The position of this entity's center in the world. Rotating entities typically rotate around their origin.}}
 
==Inputs==
{{IO|Start|Start the choreo sequence set playing.}}
{{IO|Stop|Stop the choreo sequence set at any point.}}
 
==Outputs==
{{IO|OnStart|Fired when the sequence set starts.}}
{{IO|OnFinish|Fired when the sequence set is complete.}}
 
==See also==
* [[TeamSpen's Hammer Addons]]

Revision as of 08:59, 19 December 2023

comp_choreo_sceneset
Comp choreo sceneset.png
TypeInternal Point entity
EngineSource Source
AvailabilityTeamSpen's Hammer Addons TeamSpen's Hammer Addons
 

comp_choreo_sceneset is an e1 available in Portal 2: Community Edition Portal 2: Community Edition. Template:Multipage