User:SirYodaJedi/My compile settings: Difference between revisions

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__FORCETOC__
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== {{quake|4}} ([[ericw-tools]]) ==
== {{quake|4}} ([[ericw-tools]]) ==
{{todo|{{nbsp}} }}
{{todo|{{nbsp}} }}
=== BSP ===
{{codeblock|qbsp.exe -v -basedir "d:/path/to/id1" -gamedir "d:/path/to/moddir" -wadpath "d:/path/to/moddir" "mapname"}}
=== VIS ===
{{codeblock|vis.exe -v -noambient -basedir "d:/path/to/id1" -gamedir "d:/path/to/moddir" -wadpath "d:/path/to/moddir" "mapname"}}
=== RAD ===
{{codeblock|light.exe -v -lit -lux -extra4 -emissivequality high -basedir -bounce 8 -phong 1 -phong_angle 44 -dirt "d:/path/to/id1" -gamedir "d:/path/to/moddir" -wadpath "d:/path/to/moddir" "mapname"}}


== {{quake2|4}} (KMQBSP+Arghrad220) ==
== {{quake2|4}} (KMQBSP+Arghrad220) ==
Line 14: Line 20:
== {{GoldSrc|4}} ==
== {{GoldSrc|4}} ==
=== CSG ===
=== CSG ===
{{codeblock|hlcsg.exe -console 0 -wadinclude include "mapname"}}
{{codeblock|hlcsg.exe -console 0 -wadinclude include -v "mapname"}}
=== BSP ===
=== BSP ===
{{codeblock|hlbsp.exe -console 0 -nohull2 "mapname"}}
{{codeblock|hlbsp.exe -console 0 -nohull2 -v "mapname"}}
=== VIS ===
=== VIS ===
{{codeblock|hlvis.exe -console 0 -full "mapname"}}
{{codeblock|hlvis.exe -console 0 -full -v "mapname"}}
=== RAD ===
=== RAD ===
; If targeting 25th Anniversary Update or newer
; If targeting 25th Anniversary Update or newer
{{codeblock|hlrad.exe -console 0 -extra -limiter 255 "mapname"}}
{{codeblock|hlrad.exe -console 0 -extra -limiter 255 -v "mapname"}}
; If targeting pre-25th Anniversary Update OpenGL renderer
; If targeting pre-25th Anniversary Update OpenGL renderer
{{codeblock|hlrad.exe -console 0 -extra "mapname"}}
{{codeblock|hlrad.exe -console 0 -extra -v "mapname"}}


== {{src|4}} ==
== {{src|4}} ==
{{todo|{{nbsp}} }}
{{todo|{{nbsp}} }}
=== BSP ===
=== BSP ===
{{codeblock|vbsp.exe -game "path/to/gameinfo" "mapname"}}
{{codeblock|vbsp.exe -v -game "d:/path/to/gameinfo" "mapname"}}
=== VIS ===
=== VIS ===
{{codeblock|vvis.exe -game "path/to/gameinfo" "mapname"}}
{{codeblock|vvis.exe -v -game "d:/path/to/gameinfo" "mapname"}}
=== RAD ===
=== RAD ===
; For {{src13mp|4.1}}
; For {{src13mp|4.1}}
{{codeblock|vrad.exe -both -final -StaticPropLighting -StaticPropPolys -TextureShadows -game "path/to/gameinfo" "mapname"}}
{{codeblock|vrad.exe -both -final -StaticPropLighting -StaticPropPolys -TextureShadows -v -game "path/to/gameinfo" "mapname"}}

Revision as of 14:58, 27 November 2023


Quake Quake (ericw-tools)

Todo:  

BSP

qbsp.exe -v -basedir "d:/path/to/id1" -gamedir "d:/path/to/moddir" -wadpath "d:/path/to/moddir" "mapname"

VIS

vis.exe -v -noambient -basedir "d:/path/to/id1" -gamedir "d:/path/to/moddir" -wadpath "d:/path/to/moddir" "mapname"

RAD

light.exe -v -lit -lux -extra4 -emissivequality high -basedir -bounce 8 -phong 1 -phong_angle 44 -dirt "d:/path/to/id1" -gamedir "d:/path/to/moddir" -wadpath "d:/path/to/moddir" "mapname"


Quake II Quake II (KMQBSP+Arghrad220)

Todo:  

Quake III Quake III (q3map2 from NetRadiant-Custom)

Todo:  


GoldSrc GoldSrc

CSG

hlcsg.exe -console 0 -wadinclude include -v "mapname"

BSP

hlbsp.exe -console 0 -nohull2 -v "mapname"

VIS

hlvis.exe -console 0 -full -v "mapname"

RAD

If targeting 25th Anniversary Update or newer
hlrad.exe -console 0 -extra -limiter 255 -v "mapname"
If targeting pre-25th Anniversary Update OpenGL renderer
hlrad.exe -console 0 -extra -v "mapname"

Source Source

Todo:  

BSP

vbsp.exe -v -game "d:/path/to/gameinfo" "mapname"

VIS

vvis.exe -v -game "d:/path/to/gameinfo" "mapname"

RAD

For Source 2013 Multiplayer Source 2013 Multiplayer
vrad.exe -both -final -StaticPropLighting -StaticPropPolys -TextureShadows -v -game "path/to/gameinfo" "mapname"