User:SirYodaJedi/My compile settings: Difference between revisions

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== {{quake|4}} ([[ericw-tools]]) ==
== {{quake|4}} ([[ericw-tools]]) ==
{{todo|{{nbsp}} }}


== {{quake2|4}} (KMQBSP+Arghrad220) ==
== {{quake2|4}} (KMQBSP+Arghrad220) ==
{{todo|{{nbsp}} }}


== {{quake3|4}} (q3map2 from {{nrc|3}}) ==
== {{quake3|4}} (q3map2 from {{nrc|3}}) ==
{{todo|{{nbsp}} }}




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== {{src|4}} ==
== {{src|4}} ==
{{todo|{{nbsp}} }}
=== BSP ===
{{codeblock|vbsp.exe -game "path/to/gameinfo" "mapname"}}
=== VIS ===
{{codeblock|vvis.exe -game "path/to/gameinfo" "mapname"}}
=== RAD ===
; For {{src13mp|4.1}}
{{codeblock|vrad.exe -both -final -StaticPropLighting -StaticPropPolys -TextureShadows -game "path/to/gameinfo" "mapname"}}

Revision as of 14:30, 27 November 2023


Quake Quake (ericw-tools)

Todo:  

Quake II Quake II (KMQBSP+Arghrad220)

Todo:  

Quake III Quake III (q3map2 from NetRadiant-Custom)

Todo:  


GoldSrc GoldSrc

CSG

hlcsg.exe -console 0 -wadinclude include "mapname"

BSP

hlbsp.exe -console 0 -nohull2 "mapname"

VIS

hlvis.exe -console 0 -full "mapname"

RAD

If targeting 25th Anniversary Update or newer
hrad.exe -console 0 -extra -limiter 255 "mapname"
If targeting pre-25th Anniversary Update OpenGL renderer
hrad.exe -console 0 -extra "mapname"

Source Source

Todo:  

BSP

vbsp.exe -game "path/to/gameinfo" "mapname"

VIS

vvis.exe -game "path/to/gameinfo" "mapname"

RAD

For Source 2013 Multiplayer Source 2013 Multiplayer
vrad.exe -both -final -StaticPropLighting -StaticPropPolys -TextureShadows -game "path/to/gameinfo" "mapname"