User:NOUG4AT: Difference between revisions
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Idea: • Unify network (
Infinity)
• Automate processes on this wiki (create a bot)
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{{category header|background-color=#E0E0E0|border-color=lightgray}} | {{category header|background-color=#E0E0E0|border-color=lightgray}} | ||
{{category newcolumn|rowspan=2|width=50%|background-color=#F7F7F7|border-color=lightgray}} | {{category newcolumn|rowspan=2|width=50%|background-color=#F7F7F7|border-color=lightgray}} | ||
<onlyinclude>==<h1 style="background:rgb(255, 0, 0, .15); box-shadow:rgba(255, 0, 0, .05) 0 0 25px; border-bottom:none; border-radius:.35em; padding:.5em; padding-block:.6em; margin:.3em; font-size:18px; font-weight:700; height:fit-content;">VDC Stuff</h1>== | |||
[[Template:NOUG4AT/VDC Stuff|See here]] | [[Template:NOUG4AT/VDC Stuff|See here]] | ||
{{category newcolumn|rowspan=2|width=50%|background-color=#F7F7F7|border-color=lightgray}} | {{category newcolumn|rowspan=2|width=50%|background-color=#F7F7F7|border-color=lightgray}} | ||
<onlyinclude>==<h1 style="background:rgb(0, 255, 0, .15); box-shadow:rgba(0, 255, 0, .15) 0 0 25px; border-bottom:none; border-radius:.35em; padding:.5em; padding-block:.6em; margin:.3em; font-size:18px; font-weight:700;">NoVDC Stuff</h1>== | |||
[[Template:NOUG4AT/noVDC Stuff|See here]] | [[Template:NOUG4AT/noVDC Stuff|See here]] | ||
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<div style="display:grid;>{{NOUG4AT/selfnavbox}}</div> | <div style="display:grid;>{{NOUG4AT/selfnavbox}}</div> |
Revision as of 02:59, 11 November 2023
Welcome
I’m Ayaz aka Noug4at, Thunder4ik, AyazAndPlay. A passionate gamer, science enthusiast, and tech aficionado. Mainly, I am an amateur and engage in various activities, including development on the Source Engine. It is a very interesting and flexible engine, primarily due to its modularity. Although my activity is mostly development, I am interested in researching old games and modifications, early versions of some projects.
Notes


• Automate processes on this wiki (create a bot)
Todo:
- Promote the concept from goldsource to source and cover all aspects of porting (full-stack development in order)
- Improve formatting on this Wikipedia.
F.A.Q.
1. Requirements
- Q: Do I need assets from other games for the content to work?
- A: No, I insert the necessary content into the addon (since 2021)
2. Gamemode
- Q: What is the g.m. of your maps?
- A: The game mode is indicated in the description, if it is not indicated, then it is the default game mode. (for example, sandbox for gmod)
3. Requests
- Q: Are you doing req.? (f./e. create a map or port a model, etc)
- A: No. But there are exceptions. (Since 2022)
4. ERRORS
- Q: "I have a problem with the addon, the game crashes (or there are no textures)
- A: Try to search for the problem on your side, addons are checked before publication. (Nevertheless, there may be minor issues that do not affect playability)
5. Permissions
- Q: Can I use your content for my own purposes?
- A: Yes, but don’t forget to indicate the source and author. If you want to use my port, please indicate the ORIGINAL map maker and me as the porter.
6. Compatibility
- Q: Do the addons conflict with each other?
- A: Each texture is embedded in the map file (.bsp), so there should be no errors.
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