Vindictus: Difference between revisions
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Note:It is borderline impossible to get into the files of this game because of this format, unless specific software is made/updated.
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{{Vindictus|4}} (also known as ''Mabinogi Heroes'' in Asia) (2010) is a massively multiplayer online role-playing game (MMORPG) developed by devCAT and created using the Source Engine. [[File:Vindictus_Logo.jpg|thumb|220px]] | {{Vindictus|4}} (also known as ''Mabinogi Heroes'' in Asia) (2010) is a massively multiplayer online role-playing game (MMORPG) developed by devCAT and created using the Source Engine. [[File:Vindictus_Logo.jpg|thumb|220px]] | ||
Revision as of 05:15, 21 September 2023


Vindictus (also known as Mabinogi Heroes in Asia) (2010) is a massively multiplayer online role-playing game (MMORPG) developed by devCAT and created using the Source Engine.
Vindictus runs on a heavily modified version of Source 2006 engine.[confirm] The game also support Direct3D 11 rendering with an update.
Features
Additional shaders added to .VMT
- The new shader types added in vindictus consist of: Heroes_pbs, Heroes_faceskin, Heroes_armour,
Todo: Find proper documentation of these shaders.
Increased engine limits
- More brushes and entities can be used within a single level allowing for larger and more detailed levels.
Additional entities for hammer.
- Many entities were added, such as: env_effect_executor, npc_camera, simple_rope_fast.
Todo: make a list of all new entity types.
.hfs format file compression.
- The games files are compressed via the proprietary .hfs format instead of .vpk. Possibly to prevent cheating or having it's game files being leaked.

Gallery
Todo: Add additional images.