Template:Archived Page History/MilkShape 3D/en: Difference between revisions

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<div style="float:right;border:0px solid #AAAAAA;font-size:x-small;text-align:center;padding:.5em .5em .1em;margin-left:1.5em;">
<div style="float:right;border:0px solid #AAAAAA;font-size:x-small;text-align:center;padding:.5em .5em .1em;margin-left:1.5em;">
[[Image:Milkshape3d.png|center|250px|Milkshape 3D logo]]
[[Image:Milkshape3d.png|center|250px|Milkshape 3D logo]]
'''[http://www.milkshape3d.com/ WEBSITE] | [http://www.milkshape3d.com/ DOWNLOAD]'''
'''[http://www.milkshape3d.com/ WEBSITE] | [http://www.milkshape3d.com/ DOWNLOAD]'''
</div>
</div>
[[Image:Ms3d181b ss3-1-.jpg|left|250px|thumb|Milkshape 1.8.1b in Vista]]
{{note|Version 1.8.0 and up, no longer destroys vertex weighting.}}
{{m3d|4}} is a small modeling and animation software package written by Mete Ciragan. It was heavily used by aspiring modelers/animators when creating models for HL1. MilkShape 3D is probably best known for it's support of a large variety of file formats,and become a useful converter from one file format to another. Milkshape 3D supports Half-Life and Half-Life 2 .[[SMD]] files.
'''{{m3d|4}}''' (MS3D) is a shareware low-polygon 3D modeling program created by Mete Ciragan. It was heavily used by aspiring modelers/animators when creating models for {{hl|4}}.
 
== History ==
MilkShape 3D was created by chUmbaLum sOft, a small software company in Zurich, Switzerland, which was established in the autumn of 1996. chUmbaLum sOft develops 3D tools for games and other applications. MilkShape 3D was originally created as a low poly modelling program by Mete Ciragan for the {{goldsrc|4}}. Over time many features were added as were many export formats. Though not as advanced as other leading 3D modelling programs, it remains a simple and cost-effective tool for creating 3D models.
 
== Features ==
* All basic operations like select, move, rotate, scale, extrude, turn edge, subdivide, among many others. MilkShape 3D also allows low-level editing with the vertex and face tool. Standard and extended primitives such as spheres, boxes, and cylinders are available.
* Can export to over 70 file formats.
* Supporting own file-format, Milkshape 3D is able to export to morph target animation like the ones in the Quake model formats or to export to skeletal animations like Half-Life, and etc. The number of file types that the program can support features all major 3D game engines, including [[Source]], [[id Tech]]. It has become known as a useful converter from one format to another.
 
== Media ==
<gallery>
Ms3d181b ss3-1-.jpg
</gallery>
== See also ==
* [[Blender]]


{{note|Version 1.8.0 and up, no longer destroys vertex weighting.}}
{{clr}}
== External links ==
== External links ==
* [http://www.milkshape3d.com/ MilkShape 3D.com]
* [http://www.milkshape3d.com/ The Official MS3D Web Site]
* [https://web.archive.org/web/20140825223600/http://chumbalum.swissquake.ch/ms3d/download.html Official MS3D Download]
* [https://web.archive.org/web/20140814180601/http://chumbalum.swissquake.ch/ms3d/ms3dspec.txt File format specification of the ''ms3d'' format]
* [https://web.archive.org/web/20160710222606/http://chumbalum.swissquake.ch/files/msViewer2.zip An MS3D viewer] written in C++, complete with animation and weighted vertices for the latest file format
* [https://web.archive.org/web/20160710222606/http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=31 An MS3D loader] written in C++
* [https://web.archive.org/web/20160710222606/http://www.make-video-games.com/milkshape/milkshape-tutorial1a.htm Milkshape tutorial for Video game Makers]
* [https://web.archive.org/web/20160710222606/http://wiki.blender.org/index.php/Extensions%3A2.6/Py/Scripts/Import-Export/MilkShape3D_MS3D Blender add-on] to import and export ms3d files

Revision as of 02:22, 15 September 2023

Flag-white.pngEnglish (en)
Milkshape 3D logo

WEBSITE | DOWNLOAD

Note.pngNote:Version 1.8.0 and up, no longer destroys vertex weighting.

MilkShape 3D MilkShape 3D (MS3D) is a shareware low-polygon 3D modeling program created by Mete Ciragan. It was heavily used by aspiring modelers/animators when creating models for Half-Life Half-Life.

History

MilkShape 3D was created by chUmbaLum sOft, a small software company in Zurich, Switzerland, which was established in the autumn of 1996. chUmbaLum sOft develops 3D tools for games and other applications. MilkShape 3D was originally created as a low poly modelling program by Mete Ciragan for the GoldSrc GoldSrc. Over time many features were added as were many export formats. Though not as advanced as other leading 3D modelling programs, it remains a simple and cost-effective tool for creating 3D models.

Features

  • All basic operations like select, move, rotate, scale, extrude, turn edge, subdivide, among many others. MilkShape 3D also allows low-level editing with the vertex and face tool. Standard and extended primitives such as spheres, boxes, and cylinders are available.
  • Can export to over 70 file formats.
  • Supporting own file-format, Milkshape 3D is able to export to morph target animation like the ones in the Quake model formats or to export to skeletal animations like Half-Life, and etc. The number of file types that the program can support features all major 3D game engines, including Source, id Tech. It has become known as a useful converter from one format to another.

Media

See also

External links